Quote:
Originally Posted by Castle2.0
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Allowing people to bind @ firepots was classic. Everyone and their mother binding @ firepots didn't happen in classic.
One is a mechanism. One is a historical fact.
Are we trying to preserve the mechanisms of classic and fill that world with our own dreams? Or, are we trying to recreate the history of classic as it just-so happened?
If we had to choose one, I think we'd choose the former over the latter. Or we're just robo-elves reliving an overly told story, instead of telling our own stories.
What was great about open sandbox worlds? You had freedom. You didn't have to conform: Stand in this line. Ride this rollercoaster with this # of ups and downs. Smile, say cheese, get your picture, go home, and forget about the forgettable experience.
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Really, I find it hilarious you're trying to defend destroying a core fundamental aspect of EverQuest, which affects 99% of the player base, just to prevent 0.01% of the player base from obtaining an early achievement. Especially considering all of the BETTER alternatives to just "turning off Quest experience for a month."
At it's core, this will (and has) alienated some of the returning player base which Project1999 relies on to keep a healthy population, all because the Devs were lazy and chose a poor solution rather than some of the MANY other ways this could have been fixed.