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Old 06-27-2011, 11:58 PM
Stormhowl Stormhowl is offline
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I don't remember this coming in until sometime during Luclin, or perhaps even post-PoP era. Even DoT damage notifications aren't classic, now that I think about it...

The only way you're going to have a time for pet buffs is to buff yourself either with the exact same buff first (so when it wears off you, you know its worn off the pet), or use a spell with the same duration as your pet buff.

Or, keep track of it manually with an egg timer or something. Sucks, I know, but... well, you get used to it. :3
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Old 06-28-2011, 08:06 AM
fuark fuark is offline
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Hmm a friend and I both recalled this and we only played through velious, though I guess we were wrong. Maybe it was DAoC or something who knows.

My only reason was that it doesnt seem like the pet augment spells are lasting their full duration and I wanted to see how long it was actually staying on the pet. Oh well, will just keep casting it once it seems like the pets DPS dives.

Thanks.
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Old 06-28-2011, 08:50 AM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Hmm a friend and I both recalled this and we only played through velious, though I guess we were wrong. Maybe it was DAoC or something who knows.

My only reason was that it doesnt seem like the pet augment spells are lasting their full duration and I wanted to see how long it was actually staying on the pet. Oh well, will just keep casting it once it seems like the pets DPS dives.

Thanks.
My memory isn't what I'd like it to be so, who knows, you could be right.

As for pet augment spells, you mean like the "Burnout" line for mages and "Intensify Death" line for necros? The "Burnout" line, according to the wiki (and my old Kunark Prima guide, yes I still have it!) both say that spell lasts 15 minutes, where as the Necromancer "Intensify Death" line only lasts 1 minute + 6sec/level (according to the Prima guide, which matches exactly with the data from the wiki).

It doesn't give any information on Augment Death though, but the above formula (1 min + 6sec/level) matches your perception of it being about 6 minutes before it fades, which does go against what the wiki has. /shrug

Maybe there is an issue?
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Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
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  #4  
Old 09-06-2012, 01:59 PM
diplo diplo is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
My memory isn't what I'd like it to be so, who knows, you could be right.

As for pet augment spells, you mean like the "Burnout" line for mages and "Intensify Death" line for necros? The "Burnout" line, according to the wiki (and my old Kunark Prima guide, yes I still have it!) both say that spell lasts 15 minutes, where as the Necromancer "Intensify Death" line only lasts 1 minute + 6sec/level (according to the Prima guide, which matches exactly with the data from the wiki).

It doesn't give any information on Augment Death though, but the above formula (1 min + 6sec/level) matches your perception of it being about 6 minutes before it fades, which does go against what the wiki has. /shrug

Maybe there is an issue?
there's a quote somewhere from nilbog that burnout lasts 6 min, about the same length as the DS.
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Old 09-06-2012, 02:23 PM
Vicatin Vicatin is offline
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Quote:
Originally Posted by diplo [You must be logged in to view images. Log in or Register.]
there's a quote somewhere from nilbog that burnout lasts 6 min, about the same length as the DS.
Havent looked into the mage line, i was talking about the necro line.
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  #6  
Old 09-06-2012, 02:50 PM
diplo diplo is offline
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Originally Posted by Vicatin [You must be logged in to view images. Log in or Register.]
Havent looked into the mage line, i was talking about the necro line.
they're both identical.
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