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  #1  
Old 12-08-2020, 02:47 PM
Exard3k Exard3k is offline
Kobold


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Originally Posted by Solemnus [You must be logged in to view images. Log in or Register.]

Meanwhile a wizard is nearly useless in groups due to lack of utility.
Root+Stun is pretty good utility if you ask me. And you dont have high-apm playstyle like e.g. shamans and can use those two very reliable and often.
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<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric
<Vaelmyan> lvl 33 Shadow Knight
<Aanelenye> lvl 43 Paladin
<Vaalyun> lvl 48 Wizard
Blue chars: retired


  #2  
Old 12-08-2020, 03:21 PM
Solemnus Solemnus is offline
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Quote:
Originally Posted by Exard3k [You must be logged in to view images. Log in or Register.]
Root+Stun is pretty good utility if you ask me. And you dont have high-apm playstyle like e.g. shamans and can use those two very reliable and often.
It's not bad, the issue with this is it's not unique to their class. Clerics can also root and stun. Druids, Rangers and Necro's can root, Mage pets can root, Bards can root and stun. Enchanters can root and stun too (they can do anything but heal basically). You wouldn't usually get a Wizard in your group because "We need him for roots and stuns."

In the trio of types - Tank, DPS and Heals - Wizard is useless at tanking, useless at Healing and actually one of the worst at DPS in most group situations, because what a group wants is consistent DPS not huge spikes followed by long breaks.
  #3  
Old 12-08-2020, 04:10 PM
Exard3k Exard3k is offline
Kobold


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[QUOTE=Solemnus;3224913]It's not bad, the issue with this is it's not unique to their class. Clerics can also root and stun. Druids, Rangers and Necro's can root, Mage pets can root, Bards can root and stun. Enchanters can root and stun too (they can do anything but heal basically). "

Never seen an enchanter rooting ever. And stunning? maybe once or twice. Same with clerics. Druid players are mostly overloaded by casting heal + thorns, most dont know about their stuns at all. Wizards have no other duties and can do these things easily. And pls tell your cleric to watch combat log for stuns while they are healing at the same time. Just wont work 80% of the time. Stuns are time-critical. Wizards and melees (paladins) are the only classes actually having that time interrupting caster mobs reliably.

And about consistent damage vs. burst. First, dealing 30-50% dmg to each mob is above average dmg even with 3 players dedicated to do dmg. If you are killing so fast that a wizard cant keep up with 1 nuke per mob, more consistent dmg doesnt really matter anymore anyway. I've seen plenty of groups on green fail or crippled because of a lack of burst dmg in the right moment. Same with healing...sometimes you just need the big cleric heals to succeed although consistent healing is more desireable most of the time.

If you think wizards cant pull their weight, you never had a good one in your dungeon group. Very underrated in areas that see the most play.
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric
<Vaelmyan> lvl 33 Shadow Knight
<Aanelenye> lvl 43 Paladin
<Vaalyun> lvl 48 Wizard
Blue chars: retired


Last edited by Exard3k; 12-08-2020 at 04:16 PM..
  #4  
Old 12-08-2020, 04:35 PM
Danth Danth is offline
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That's a lot of Necromancers. Number 2 is on the low side for Druid popularity. Usually it's on top. Paladin, Shadow Knight, Ranger, and Wizard occupy their usual places. The Magician population should continue to ebb over time.

Danth
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