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#1
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![]() Since it was brought up in the first thread and is relevant to this discussion:
http://web.archive.org/web/200103051...aps/eqexp.html It actually seems that the information we were working off of on the wiki (and Blue, I guess) was incorrect. For those that don't want to click the link, it is an XP calculator (much like the one in the OP) that has the Hell Level mods dating from mid-Velious (long before the "smoothing patch") and they fit to the OPs data pretty well: 1-29: 1 30-34: 1.1 35-39: 1.2 40-44: 1.3 45-50: 1.4 51: 1.5 52: 1.6 53: 1.7 54: 1.9 55: 2.1 56: 2.3 57: 2.5 58: 2.7 59: 3.0 60: 3.1 This shows that every level from 51-53 is a hell level, every level from 54-58 is a double hell level, and level 59 is a triple hell level. These are different from those found on the wiki, so if I can confirm that these are what are used and are correct, I will fix the wiki entry to reflect this. | ||
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#2
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![]() I also have quantifiable data that supports the original post:
Data source: solo kills of entry area of Howling Stones mobs by a human Enchanter. Data gathered across many mobs and a curve fit performed to determine the average number of kills necessary to gain 1% exp. Level 52: 1.14 kills Level 53: 1.33 kills Level 54: 2.86 kills Level 55: 3.41 kills Level 56: 3.62 kills Conclusion: Level 54 is showing it is a double-hell level, as expected. However, Levels 55 and 56, supposedly only single-hell levels, should be showing much less exp required, but as can be seen, they are actually worse than 54. | ||
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