#71
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#72
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__________________
Pint
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#73
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Classic toons only lived for 2-3 years. After that they became non-classic SoL+ toons.
Make toons exceeding this age inspect/duel only and stuck in the EC tunnel. | ||
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#74
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#75
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When I played on live, I played on test live, and the pop was never over like 200 except once or twicer ever. And the server was endlesssly top heavy, ppl would log in charboost to 25 too which made it immensly easy to solo stuff.
What happened when live went F2P destroyed that community tho as the test server became free before then and then, test/copy, and the server didn't have a stable community after that when it got wiped. Would love an real RP server tho that would roll characters into the other servers, but allow ppl to also pvp and not have features like /list let the community sort this out, let people consider jboots seriously. I don't know how the jboots farmers and manastone farmers can consistently sustain themselves. If it takes around 16hrs to get a legacy item and the population is 2000 thats 2000x16 deevided by 24 = 1,333.333333333333 days for 2000 people to each /list once and get an item once. Some people are going to have to realize these items may just be unattainable. Just like they were on live. Same goes for big dkp loot, that's part of EQ, is working in a guild. Otherwise, be satisfied with bazaar gear (which is prefectly viable for RP, leveling, nostalgia, and fun). IDK how ppl do things the way they do, I'm not them, not trying to sell my way of doing it, just giving my strange perspective on what I see, and the ways in which I have always adapted, even since live to things that I don't feel like spending 300 hrs on. | ||
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#76
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I can run through zones and see the same people with 4-5 bodies. Rezzes should have at minimum a one per day limit unless you are in a raid zone. | |||
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#77
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Yup - one of the best things about starting on Green was the knowledge that there were no rezzes to be found so you had to be careful. Made it from 25-49 without dying and then stopped caring since i could 90% myself.
-Mcoy | ||
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#78
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Remove the Rez XP bonus, which is literally embedded into an epic in the game that wasn't attainable until 50+ anyways, so that people respect in-game death more? I got a better example if we're going to implement non-classic solutions. Every spell... EVERY SPELL... has a critical failure chance. Complete Heals can 1 shot kill DoTs that crit fail will heal instead DoTs that crit-resist will dot you instead Bard Songs that get a missed note do the opposite effect (instead of selos speeding you up, you're snared for that % for 3-ticks) Then you can take it a step further: Rez has a crit-fail chance that will erase the rez timer, making the exp lost (which was your original post). The concept of crit fails is already a thing (think Lulls) - expand it | |||
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#79
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Exile people to red.
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#80
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Everyone logs in their friends cleric on red, lots of ppl just run face first into 12 mobs, exp fast tho so it's not that bad.
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