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  #71  
Old 12-24-2020, 11:00 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Penish [You must be logged in to view images. Log in or Register.]
You join red to fling hand rolled but nuggets in OOC at each other. Stay a while and listen. lol
I fling less listen more, sometimes its cute ^.^ read is the premier RP server [You must be logged in to view images. Log in or Register.]
  #72  
Old 12-24-2020, 11:44 AM
Pint Pint is offline
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Originally Posted by Penish [You must be logged in to view images. Log in or Register.]
Not a single person here has come to the realization that the server's capacity has reached its max with HIGH LEVEL CHARACTORS. Why don't we figure out a solution for that, it's only going to become more and more inflated with bloated head cases who hit max level and are expecting to raid.

(This is the only real problem that exists)
I can't believe it's been over 10 years and no one noticed the end game is top heavy.. where were you with this revelation back in blue kunark you beautiful genius
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  #73  
Old 12-24-2020, 11:46 AM
Jimjam Jimjam is offline
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Classic toons only lived for 2-3 years. After that they became non-classic SoL+ toons.

Make toons exceeding this age inspect/duel only and stuck in the EC tunnel.
  #74  
Old 12-24-2020, 11:50 AM
magnetaress magnetaress is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Classic toons only lived for 2-3 years. After that they became non-classic SoL+ toons.

Make toons exceeding this age inspect/duel only and stuck in the EC tunnel.
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  #75  
Old 12-24-2020, 11:55 AM
magnetaress magnetaress is offline
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When I played on live, I played on test live, and the pop was never over like 200 except once or twicer ever. And the server was endlesssly top heavy, ppl would log in charboost to 25 too which made it immensly easy to solo stuff.

What happened when live went F2P destroyed that community tho as the test server became free before then and then, test/copy, and the server didn't have a stable community after that when it got wiped.

Would love an real RP server tho that would roll characters into the other servers, but allow ppl to also pvp and not have features like /list let the community sort this out, let people consider jboots seriously. I don't know how the jboots farmers and manastone farmers can consistently sustain themselves.

If it takes around 16hrs to get a legacy item and the population is 2000 thats 2000x16 deevided by 24 = 1,333.333333333333 days for 2000 people to each /list once and get an item once.

Some people are going to have to realize these items may just be unattainable. Just like they were on live. Same goes for big dkp loot, that's part of EQ, is working in a guild. Otherwise, be satisfied with bazaar gear (which is prefectly viable for RP, leveling, nostalgia, and fun).

IDK how ppl do things the way they do, I'm not them, not trying to sell my way of doing it, just giving my strange perspective on what I see, and the ways in which I have always adapted, even since live to things that I don't feel like spending 300 hrs on.
  #76  
Old 12-24-2020, 02:32 PM
Llanos Llanos is offline
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Quote:
Originally Posted by Sunderfury [You must be logged in to view images. Log in or Register.]
Best idea no one has discussed.
This 100%. People don't respect death in this game because of Rez. And dying is a huge indicator of skill in this game. I've died all of 3 times so far on my level 40 SK. One I was afk, one was my own fault, and one I trusted a healer that was afk.

I can run through zones and see the same people with 4-5 bodies. Rezzes should have at minimum a one per day limit unless you are in a raid zone.
  #77  
Old 12-24-2020, 03:44 PM
mcoy mcoy is offline
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Yup - one of the best things about starting on Green was the knowledge that there were no rezzes to be found so you had to be careful. Made it from 25-49 without dying and then stopped caring since i could 90% myself.

-Mcoy
  #78  
Old 12-27-2020, 07:14 PM
lookitsjb lookitsjb is offline
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Quote:
Originally Posted by Llanos [You must be logged in to view images. Log in or Register.]
This 100%. People don't respect death in this game because of Rez. And dying is a huge indicator of skill in this game. I've died all of 3 times so far on my level 40 SK. One I was afk, one was my own fault, and one I trusted a healer that was afk.

I can run through zones and see the same people with 4-5 bodies. Rezzes should have at minimum a one per day limit unless you are in a raid zone.
So let me get this straight...
Remove the Rez XP bonus, which is literally embedded into an epic in the game that wasn't attainable until 50+ anyways, so that people respect in-game death more?

I got a better example if we're going to implement non-classic solutions. Every spell... EVERY SPELL... has a critical failure chance.

Complete Heals can 1 shot kill
DoTs that crit fail will heal instead
DoTs that crit-resist will dot you instead
Bard Songs that get a missed note do the opposite effect (instead of selos speeding you up, you're snared for that % for 3-ticks)

Then you can take it a step further:
Rez has a crit-fail chance that will erase the rez timer, making the exp lost (which was your original post).

The concept of crit fails is already a thing (think Lulls) - expand it
  #79  
Old 12-27-2020, 07:35 PM
mr_jon3s mr_jon3s is offline
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Exile people to red.
  #80  
Old 12-27-2020, 07:51 PM
magnetaress magnetaress is offline
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Everyone logs in their friends cleric on red, lots of ppl just run face first into 12 mobs, exp fast tho so it's not that bad.
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