Quote:
Originally Posted by turbosilk
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Gating should be left in. It encourages people to crawl around the dungeon and fight mobs near spawn points vs standing in a static location. Crawling is a classic experience.
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Crawling was almost never the classic experience. Even from day 1 people quickly figured out that it was far more convenient to sit your group in a room and have one person run out to get pulls. We were doing this on my first trip to Befallen on like day 2 of classic. That never changed except in a few extremely niche cases where we just wanted to do something different or we were exploring a new dungeon. Even in the latter case, we were only crawling because it was new and we were figuring out the camps and it was still just modified camping as it went: Sit > Pull > Clear > Move > Repeat until we had seen everything, gone as far as we could, or found a spot that we liked. We almost never roamed from spawn to spawn, killing as we went. Once that exploration phase was done, we didn't crawl around, ever. And I know that experience isn't anecdotal to just myself. It has been the status quo since the beginning. It is damn near the definition of ubiquitous.
Even if you want to make a semantic argument because you said that "Crawling is
a classic experience." and not "
the only experience", making gate work like classic would not preclude that as an option for those that prefer to do so. So, removing low level gating mobs only brings it that much closer to a truly classic experience and it is then up to the players themselves to have a dungeon crawling experience if they so desire. Exactly as it was in classic.