#31
|
|||
|
1 SK 2 Monks 3 Necromancers
Feign Death fuckfest
__________________
Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) Frostbane Wolfeye - Green99 - 60 Shaman Cruetraxa Macequest - Green99 - 60 Necromancer Snowleopard Wu'Tong - Green99 - 60 Monk Lobsterhands Oysterbeard - Green99 - 57 Cleric Lobstarz Hands - Green99 - 53 Enchanter Lobsterqueen - Green99 - 52 Paladin #FreeWuTang | ||
|
#32
|
|||
|
I like the full feign death group concept. Sounds really cool and could easily just train deep into dungeon right where they wanna go. Dig it.
| ||
|
#33
|
|||
|
provided a source for regen necros can even heal the sk lol
| ||
|
#34
|
|||
|
Shaman with FD ring. Problem solved.
| ||
|
#35
|
|||
|
All gnomes because it would amuse me.
| ||
|
#36
|
|||
|
1. Enchanter
2. Cleric 3. Monk 4. Wizard 5. Paladin 6. Mage or Rogue hard to decide | ||
|
#37
|
|||
|
The group I play with weekly:
Cleric Enchanter SK Rogue Shaman Druid We get together in person and play for a few hours one night a week most weeks. It's taken us over 2 years to hit 40. But, we have everything we need to access, survive, or escape pretty much any group content. For me, the 'dream group' had to have: Heals/Tank/CC/DPS as well as Ports/SoW/Haste/Clarity/Slows/Corpse Recovery/Rez/Pick Lock/Tracking/Back up Healing/FD pulling/Invis and IVU/Snare/Low XP penalty And, the group should function with any 5/6 present (because RL). The only thing our group really misses is an Off Tank. | ||
|
#38
|
||||
|
Quote:
Danth | |||
|
#39
|
||||
|
Quote:
...will have to talk the team into practicing Shaman tanking this week Our other drawback is gearing 3 priests (we had planned a wizard instead of the druid but no one wanted to play a wizard). Not a big deal though. | |||
|
|
|