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  #1  
Old 02-14-2021, 09:26 AM
sajbert sajbert is offline
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Originally Posted by Heywood [You must be logged in to view images. Log in or Register.]
Seems like my boy Nirgon is right. Y'all filthy casuals want a piece of the pie without putting in the work. EQ has always been about putting in a ton of work to get the best pixels. If you didn't know that, or want something different, WoW is that way.
Bullshit. Since EQ has no gear-check barriers of entry (bar easy to get resists and cheap utility items) and no PvP your gear is literally just vanity pixels outside of a few solo/small group feats which few ever do anyway.

EQ raiding is staring blankly at a screen spamming tracking/pettracking or duckporting for several hours on end in the hopes of that something will pop. Then everyone logs on and rushes the boss in <20 secs. Items are dropped, the people who have the most unhealthy amount of hours staring at the screen gets the good drops. Rince and repeat.

For all the shit WoW gets it is far more demanding in skill and the top end gear actually requires something more than unemployment status and autism.

If you however like a social game with a big world full of dangers, EQ gives you that.
  #2  
Old 02-14-2021, 10:58 AM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Bullshit. Since EQ has no gear-check barriers of entry (bar easy to get resists and cheap utility items) and no PvP your gear is literally just vanity pixels outside of a few solo/small group feats which few ever do anyway.

EQ raiding is staring blankly at a screen spamming tracking/pettracking or duckporting for several hours on end in the hopes of that something will pop. Then everyone logs on and rushes the boss in <20 secs. Items are dropped, the people who have the most unhealthy amount of hours staring at the screen gets the good drops. Rince and repeat.

For all the shit WoW gets it is far more demanding in skill and the top end gear actually requires something more than unemployment status and autism.

If you however like a social game with a big world full of dangers, EQ gives you that.
I think the problem is more specifically the fact that raids have no player-cap. Back in Vanilla resists were EXTREMELY important because you (or at least, we, as in my guild) had very limited numbers. When we did something like NTOV we'd have MAYBE 50 players (on the high side). However, when you have 100+ people attending a raid you have so much excess healing and DPS that it makes resisting AOEs totally irrelevant. Especially when we have an EXTREMELY unclassic number of the "core" raiding classes (cleric warriors monks and rogues specifically). We have so many shaman and druids that healing AOE/Ramp damage is not a problem at all.
POP almost out an end to this by limiting the number of people who could be flagged, but even then you could still bring 100 people to actually kill the mob.

I say implement a betting system. Each guild in contest gets to "bet" on the number of players with whom they can defeat an encounter. Then attempts proceed in ascending order. Guild with the fewest players gets first attempt - if they fail they're locked out of that specific mob til next spawn.

I'll tell ya it's quite interesting how closely ClassicWOW has come to resemble P99. Groups now level only via AOE dungeon groups - you sit at the dungeon entrance and a level 60 clears the dungeon for your (after you've paid them, of course). The highest end guilds clear all the hard raid content, then you walk in and loot your items (after you've paid them, of course) etc etc
  #3  
Old 02-14-2021, 12:25 PM
unsunghero unsunghero is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
I'll tell ya it's quite interesting how closely ClassicWOW has come to resemble P99. Groups now level only via AOE dungeon groups - you sit at the dungeon entrance and a level 60 clears the dungeon for your (after you've paid them, of course). The highest end guilds clear all the hard raid content, then you walk in and loot your items (after you've paid them, of course) etc etc
Classic WoW has instanced raids that are harder (at least Naxx is supposedly hard, moreso expensive in regards to consumables), but classic WoW currently was ruined by 2 things that also ruin EQ Live TLP servers: 1. RMT and 2. Bots

All raids are now GDKP (gold DKP), meaning step 1 is buy 50,000+ gold from websites. Step 2 is get into one of these raids where a core group of raiders carries a bunch of whales through the raid. Then bid your bought gold on items as they drop. The most expensive item I think went for like 185,000 gold or something like that

So unless you buy gold, you will likely never save enough to be able to get any items, and since there are so many GDKP raids, normal guild runs are dying out. Also, botting is rampant. Bots fly hack and run under the ground. Bots are running on scripts 24/7. It is almost impossible to find certain materials used in high end flasks because the bots have them locked down 24/7. And blizz, just like daybreakgames for EQ, won't ban the bots or deal with the bot problem because bots = money for them

EQ TLP is full of bot armies, all scripted to lock a particular zone down and farm it 24/7, then sell items for Krono (real $$). So these games have their own problems. Hopefully P99 never gets that bad
  #4  
Old 02-14-2021, 09:27 PM
Mistle Mistle is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
All raids are now GDKP (gold DKP), meaning step 1 is buy 50,000+ gold from websites. Step 2 is get into one of these raids where a core group of raiders carries a bunch of whales through the raid. Then bid your bought gold on items as they drop. The most expensive item I think went for like 185,000 gold or something like that

So unless you buy gold, you will likely never save enough to be able to get any items, and since there are so many GDKP raids, normal guild runs are dying out.
Wow is this accurate? I had no idea WoW was getting into this kind of shape.
  #5  
Old 02-15-2021, 03:04 AM
unsunghero unsunghero is offline
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Originally Posted by Mistle [You must be logged in to view images. Log in or Register.]
Wow is this accurate? I had no idea WoW was getting into this kind of shape.
Yea, I am not exaggerating. Classic's biggest flaw according to the playerbase is that it became completely P2W

There is no more leveling anymore, the newbie zones on all but the biggest servers are empty. There is certainly no one going into low level dungeons as a 5 man. The reason is because mages sell "boosting" services, which is essentially a PL. The way they do it is they take a lowbie into Zul'Gurub (max level raid zonea), and pull about 20-25 elite mobs at a time. Then they hop up and down from this roped part on a bridge, which makes all the mobs path back and forth up and down the bridge but never reaching the mage (if they do they instant kill him). Then the mage slowly AoE's the clump down, which gives the noob char multiple levels. The payment is hundreds of gold per level. There is no point to level traditionally, it's about 500x slower than boosting, and so no one does it

And max level like I said, there is no such thing as a Pick up group raid anymore. They are all now GDKP. And unless you walk into those with at least 10k gold, you aren't going to get any good items. 10k would be what a frugal non-mage (they make more) could have saved in their entire char's lifetime. But because people are willing to spend a few hundred dollars and buy more gold than that from sites, now the economy is ultra-inflated. No one has EVER been banned for buying gold, not even people who brag about it to their friends. So botting to farm and then sell gold is rampant

Blizz does try to ban bots, they do it in waves every 3-4 months. The last wave I heard about hit 70,000 bots. The bans do exactly nothing. The bot armies (most based in china) have back up bot chars boosted to max level with burner credit cards ready to go. And because the ban waves are so infrequent, they are completely and totally ineffective. The bots blatantly fly hack, there's vids of it on youtube. There's no reason not to, there is a skeleton crew of GM's on classic who take weeks to get to any petition. And worst case scenario the hacking bot gets banned and his backup char is all ready to go. At any given time if you go into certain zones you will see nothing but mages, sometimes like 20-25 at once, all mages, with names like "dlwi" and "wjflw". All bots. People take screenshots of it, but nothing is done
  #6  
Old 02-15-2021, 10:51 AM
BlackBellamy BlackBellamy is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
The way they do it is they take a lowbie into Zul'Gurub (max level raid zonea), and pull about 20-25 elite mobs at a time. Then they hop up and down from this roped part on a bridge, which makes all the mobs path back and forth up and down the bridge but never reaching the mage (if they do they instant kill him).
What a racket! Those wow guys are just shameless. Lol.

Leaving in a pathing exploit 1000s people know about just so they can encourage more RMT to encourage more WoW slavery.

Deliciously evil.
  #7  
Old 02-15-2021, 01:42 AM
Mistle Mistle is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
I say implement a betting system. Each guild in contest gets to "bet" on the number of players with whom they can defeat an encounter. Then attempts proceed in ascending order. Guild with the fewest players gets first attempt - if they fail they're locked out of that specific mob til next spawn.
We could even call it a batchall. The freebirth scum will never win.
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