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  #21  
Old 03-10-2021, 08:07 PM
tadkins tadkins is offline
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Join Date: Jun 2018
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Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
It's fun how like 97% of mobs in the game are just completely ignored and not touched and the playerbase ends up fighting over the remaining 3%. And someone was trying to tell me this isn't bad game design. Ridiculous.
It definitely is a flaw in the game's design, but that's Classic EQ for you. The original developers were treading in new territory so understandable there'd have been mistakes made.

I'd also chalk things up to folks maybe not knowing of good places to kill, and other places of similar level being exponentially more dangerous. What's safer at level 25, the static and predictable spawns on the sister island in OOT, or the far more chaotic and unpredictable froglok village in SoNH, as an example? There's a reason you see people in one and not the other.

I was planning on doing some exploring and maybe finding some hidden gems in the world, at least if I can manage to get a character high enough and not constantly rerolling, lol.
  #22  
Old 03-10-2021, 09:01 PM
Swish Swish is offline
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The launch of green was great in a sense, because blue at the same time didn't have the 1000+ population all looking for something to kill - and it forced people to find unconventional mobs/areas to kill in.

What is funny is that some of those less frequented mobs are still camped even now in the old world. It's almost like we needed teal to stick around [You must be logged in to view images. Log in or Register.]
  #23  
Old 03-10-2021, 09:27 PM
cd288 cd288 is offline
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Quote:
Originally Posted by TripSin [You must be logged in to view images. Log in or Register.]
It's fun how like 97% of mobs in the game are just completely ignored and not touched and the playerbase ends up fighting over the remaining 3%. And someone was trying to tell me this isn't bad game design. Ridiculous.
Except that never really happened in classic EQ. Sure eventually people knew certain valuable camps that they focused on, but overall the player base was very spread out and not, for example, packed into like one or two dungeons at every level range. The state of P99 is simply a function of 21 years of extensive knowledge (and the server’s ZEMs). Has nothing to do with EQ’s game design.
  #24  
Old 03-10-2021, 09:40 PM
tadkins tadkins is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It's almost like we needed teal to stick around [You must be logged in to view images. Log in or Register.]
I really wish it did.
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