Quote:
Originally Posted by TripSin
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It's fun how like 97% of mobs in the game are just completely ignored and not touched and the playerbase ends up fighting over the remaining 3%. And someone was trying to tell me this isn't bad game design. Ridiculous.
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It definitely is a flaw in the game's design, but that's Classic EQ for you. The original developers were treading in new territory so understandable there'd have been mistakes made.
I'd also chalk things up to folks maybe not knowing of good places to kill, and other places of similar level being exponentially more dangerous. What's safer at level 25, the static and predictable spawns on the sister island in OOT, or the far more chaotic and unpredictable froglok village in SoNH, as an example? There's a reason you see people in one and not the other.
I was planning on doing some exploring and maybe finding some hidden gems in the world, at least if I can manage to get a character high enough and not constantly rerolling, lol.