Quote:
Originally Posted by Snaggles
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There is a parse somewhere, while limited, from an enchanter with over 1300 ac showing gains. A few vulak items, bis, etc.
What is in the game is general gearing diminishing returns. A lot of 40ac/sv items have no hps, Hammered Golden Hoops give a ton of hps at an AC detriment, so it's a balancing act to what is most important.
Likely best to value hp vs ac vs MR or something of that nature. It's how I decide to go one way or the other. Arbitrary calculator value. If you are a CH target and especially a raid MA, more likely than not hitting some decent MR level (for some fights) and going strictly hps over AC is ideal. In groups killing blues in velks AC or where torp is sufficient, AC might be preferable.
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By the time DODH launched, Cultural + Last Blood Augs + Deity Augs and full AC augs was the absolute best enchanter loadout.
5k AC unbuffed. Smashed the living f**k out of the entire progression arc on Fippy with it. Was able to MT raid bosses in-era all the way through to underfoot upgrading armor and augs as they became available each expansion with essentially no competition on drops. Saved so much DKP that I was blowing DKP in Citizen/Echoes of Elysium on my wizard alt, and/or first dibs on spell runes.