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| View Poll Results: How do you feel about Enchanter's power level? Multiple choice allowed. | |||
| Non-classically overpowered and needs nerf |
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66 | 33.33% |
| Non-classically overpowered and does not need nerf |
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19 | 9.60% |
| Classically overpowered and needs nerf (Bard, Nec, etc examples) |
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23 | 11.62% |
| Classically overpowered and does not need nerf |
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88 | 44.44% |
| Trivializes content and needs nerf |
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42 | 21.21% |
| Trivializes content and does not need nerf |
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16 | 8.08% |
| Multiple Choice Poll. Voters: 198. You may not vote on this poll | |||
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#1
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There is no way OP can prove charm effectiveness from Classic era as opposed to now
For one, enchanters back in the classic era stacked INT. Not Charisma. Back then everyone assumed CHA was a useless stat. The meta was INT mana, mana, mana (always need more mana) "Everyone knows" this By that fact alone it's virtually impossible to prove his claims As someone else mentioned in this thread, the tactic is a never ending whine assault until the GMs don't want to listen to him anymore and give in Maybe if he called the spell racist he's have some success | ||
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#2
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In fact if people would stop making up bullshit and claiming I'm lying about everything and instead go back to page 2 and read the actual links provided you'll see people knew potentially even more than the average P99 player does even with the wiki. You'll see discussions about mem blur efficiency and so on. It's a stupid and tired argument that no one knew how to play Enchanter during live and that's why they weren't overpowered. Quote:
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Like I've always said, P99 channeling makes Enchanter OP. In actual live Enchanter died a shit load simply due to channeling chance. You couldn't just stand there in melee casting long spells like Charm and expect it to work. Just like someone said earlier in thread, casting a 6 second DOT in melee with an experience giving mob, and succeeding more often than not is a glaring problem with P99's classic nature. The argument that no one knew how to play Enchanter is tired and proven false. People knew about CHA. They knew exactly how to Charm solo. It just didn't work well due to the risk of death from failing channeling and therefore was also mostly limited to outdoor zones where you would have SoW/JBoots to run away due to unlucky rolls. Quote:
I guess no one in classic was smart enough to figure out you could charm a backstabbing mob and just sit there in a group practically AFK since Charm almost never breaks even with low CHA and out damage every other class. No one knew! Just like when early guilds were zerging Naggy with 100+ players and binding in his lair. Not a single Enchanter ever thought to just charm a mob and sit back while it soloed a dragon with a cleric to CH it. What a totally insane a complicated strategy that clearly was completely possible on live but no one was smart enough to try. | ||||||||||
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#3
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Your perspective is completely skewed by this need to nerf a class and frankly you should be ashamed of yourself | |||||||||||||
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#4
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10 year old P99 thread on Charm which has a FOH guild post quoted which is now lost https://www.project1999.com/forums/a...p/t-35049.html http://www.fohguild.org/forums/90145-post124.html Quote:
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Enchanter COULD do certain things but it was very risky in the sense that a few random rolls could guarantee death in just a few seconds. That doesn't happen much on P99 in my experience. The tank can always pull aggro off the Enchanter. The Enchanter can always channel in melee. The risk side of the risk v reward equation is missing. Quote:
I suspect this happened, based on that thread, because people were able to prove "charm duration" was different for live than P99 had nerfed it to. This still ignores the channeling side of the equation though. They likely proved duration was unclassically nerfed to be too sporadic and the other side who wanted Charm nerfed was unable to pin down what exactly made charm non-classic. It's channeling... Channeling remains the elephant in the room and is most often referenced in classic era posts by Enchanters when mentioning "dying immediately" and "charm risk." Charming in a confined space was accepting a high percentage chance of a guaranteed death and this isn't true on P99. The FOH poster even hits that nail on the head when they mention Velious had more spread out mobs and larger zones which allowed Enchanters to charm more effectively than classic/Kunark. Why are bigger zones better for charm? Channeling. You had space to root mobs. You had space to run around. You could step out of zone and jboot/sow and actually use run speed to kite in Velious areas like Kael. | ||||||
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