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Old 03-24-2021, 01:52 AM
wckdtrb wckdtrb is offline
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If you have issues with the math update the wiki, or do the math in your own spreadsheets. As stated, everything I pulled came directly from the wiki. It might be worth remembering i did explicitly state ideal dps, not "on blue". You likely experience a 40% rate ideas due to misses, which i do not account for. I'm sharing max potential. As for 2HB bonus, I'd love the source on this please so I can update my sheets. All I have is the game code when roegan released it.

I was curious why you would critique math without proof so I looked at your forum history. You troll people. I hope my answer helps OP. If not, I hope someone else's does
Last edited by wckdtrb; 03-24-2021 at 02:19 AM..
  #2  
Old 03-24-2021, 12:52 PM
Croco Croco is offline
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Quote:
Originally Posted by wckdtrb [You must be logged in to view images. Log in or Register.]
If you have issues with the math update the wiki, or do the math in your own spreadsheets. As stated, everything I pulled came directly from the wiki. It might be worth remembering i did explicitly state ideal dps, not "on blue". You likely experience a 40% rate ideas due to misses, which i do not account for. I'm sharing max potential. As for 2HB bonus, I'd love the source on this please so I can update my sheets. All I have is the game code when roegan released it.

I was curious why you would critique math without proof so I looked at your forum history. You troll people. I hope my answer helps OP. If not, I hope someone else's does
You have the MOD number correct but for blue (OP doesn't specify if he's on green or blue) you would use the table linked in the wiki to find the damage bonus https://lucy.allakhazam.com/dmgbonus.html. For double attack at 60 the following equation is listed on the wiki (% Chance to Double Attack Per Hit) = (Double Attack Skill Level) / ("MaxSkill"*1.05) so for 60 that works out to 250/(600*1.05) which equals .3968 or roughly 40%. Triple attack calculation is stated to be the same except 1/2 of the double attack skill so 125/(600*1.05) which equals .1984 or roughly 20%. So that's where I got my math from, all from the wiki.

Based on parses that many monks did on blue after the 2hb changes in the chardok patch IFS was competitive with epic/sos and Tstaff was better. It was only once you start getting to top tier raid 1 handers that you blow past droppable 2hb options. Also @OP setting up gamparse is incredibly easy, you don't need to be computer savvy.
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Old 03-24-2021, 01:34 PM
Snaggles Snaggles is offline
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You can average multiple parses of the same encounter. IE: one vindi means nothing, 10 is a decent comparison if you used the same weapon and had relatively similar buffs.

Not to downplay the monk struggle, I dont have one, but you often only have a few choices and if you have a lot of plat only a couple. Each with nice advantages besides simple dps. Stun procs, aggro or low aggro etc. The IFS is insanely good for the plat and lightweight...my outsiders opinion is always in awe of that thing. If you have really high end raid gear I expect already parsing with a pretty firm belief on what you want or don't want.

I guess a curse of all doing good to high damage no matter what. Sweating the details and trying to keep those rogues on their toes. You are definitely less neurotic than us rangers [You must be logged in to view images. Log in or Register.].
Last edited by Snaggles; 03-24-2021 at 01:36 PM..
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