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  #31  
Old 03-22-2010, 04:38 PM
MutualofOmaha MutualofOmaha is offline
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Default thank you for the response

First, I would like to thank the community for its responses to this thread, at least those in the community who care to provide meaningful responses and commentary.

Second, thank you to Aeolwind for responding with at least some effort and meaningful, item-by-item consideration. I would add, also, that I did not intend any kind of double-talk at the end of my post, although it obviously came across that way to some. I am sincerely thankful for the server we have that is at least fun to play on.

But I would ask Aeolwind, or other developers actually doing things to move the server forward: can you answer my question? Once the myriad bugs and non-classic elements are eventually removed/mitigated/worked around/whatever, is there the possibility of some kind of relaunch for those of us interested in a functionally more classic server, or more preferably the possibility of a second server? If this is to be an eventuality, I would be willing to devote effort and time to run down each and every bug or inconsistency and report them individually on the bugs forum. I don't generally waste my time on forums as I generally see them as worthless trolling logs, but if hard work and reporting really will lead to the creation of a classic server by the developers, that would alter things.

Again, I do enjoy playing on the server, that's why I am here. I can enjoy the current Semi-Classic server, but I would love a Classic server more.
  #32  
Old 03-22-2010, 04:48 PM
Loke Loke is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I seem to remember this in the patch notes about being fixed.
That is a real possibility. I don't scour the patch notes very closely. If I was wrong and the Luclin mitigation / avoidance nerf is not live, then I apologize and just ignore my post completely.

As I'm rather new to the community, it is difficult to compare the current mitigation system to a past one. So yea, if monks are indeed classic in regards to mitigation and avoidance, my post should just be ignored. Also, my OP was in no way complaining... I personally feel P99 should be viewed as an autonomous game. It's not EverQuest. Thus, any differences that the devs / community feel should be in place are just fine by me.
  #33  
Old 03-22-2010, 04:57 PM
PearlJammzz PearlJammzz is offline
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Quote:
Originally Posted by MutualofOmaha [You must be logged in to view images. Log in or Register.]
First, I would like to thank the community for its responses to this thread, at least those in the community who care to provide meaningful responses and commentary.

Second, thank you to Aeolwind for responding with at least some effort and meaningful, item-by-item consideration. I would add, also, that I did not intend any kind of double-talk at the end of my post, although it obviously came across that way to some. I am sincerely thankful for the server we have that is at least fun to play on.

But I would ask Aeolwind, or other developers actually doing things to move the server forward: can you answer my question? Once the myriad bugs and non-classic elements are eventually removed/mitigated/worked around/whatever, is there the possibility of some kind of relaunch for those of us interested in a functionally more classic server, or more preferably the possibility of a second server? If this is to be an eventuality, I would be willing to devote effort and time to run down each and every bug or inconsistency and report them individually on the bugs forum. I don't generally waste my time on forums as I generally see them as worthless trolling logs, but if hard work and reporting really will lead to the creation of a classic server by the developers, that would alter things.

Again, I do enjoy playing on the server, that's why I am here. I can enjoy the current Semi-Classic server, but I would love a Classic server more.
I believe they are doing everything in their power to get it as close as possible to live as they can. There is talks of starting a new server once they release Kunark, and then Velious, but no one really knows.

If you can prove tons of bug information it would be MUCH loved. We will never be 100% classic. We just won't, but we can get it 90% of the way there if everyone chips in. I was young when I played EQ, but there are a few things I do remember (such as the faction hit on a quest I put in the bug forum), and comment on when I see it's wrong.

Complaining gets us no where. If you really want this to be a classic server then do your part by reporting what is wrong. Without reporting what is wrong there is no way we can count on the small number of people working on this (on their spare time mind you) to be able to get everything.
  #34  
Old 03-22-2010, 05:07 PM
FatMagic FatMagic is offline
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As an aside... good Lord please don't start another server and split up the current population - even if you release a new expansion. That was laid out in the original plan to progress up to Velious It would murder the enjoyment of this server and it's good sized population to make a 2nd server. And please oh please don't reset accounts. I would quit in a heartbeat as I barely have time to play, and if I know my time spent would be eventually reset upon expansion release... I'd stop playing now!

But of course, this is just rumor as posted above. So I'm probably taking it out of context and freaking out over nothing [You must be logged in to view images. Log in or Register.]
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  #35  
Old 03-22-2010, 05:08 PM
Ferok Ferok is offline
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Quote:
Originally Posted by FatMagic [You must be logged in to view images. Log in or Register.]
As an aside... good Lord please don't start another server and split up the current population - even if you release a new expansion. That was laid out in the original plan to progress up to Velious It would murder the enjoyment of this server and it's good sized population to make a 2nd server. And please oh please don't reset accounts. I would quit in a heartbeat as I barely have time to play, and if I know my time spent would be eventually reset upon expansion release... I'd stop playing now!

But of course, this is just rumor as posted above. So I'm probably taking it out of context and freaking out over nothing [You must be logged in to view images. Log in or Register.]
They've already said they won't "reset."

I think alot of people are expecting a population surge with the Kunark/Velious releases, which could perhaps in part fuel another server at some point.
  #36  
Old 03-22-2010, 05:31 PM
SwordNboard SwordNboard is offline
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Quote:
Originally Posted by MutualofOmaha [You must be logged in to view images. Log in or Register.]
But I would ask Aeolwind, or other developers actually doing things to move the server forward..
Okay, stop. They are probably working on it RIGHT now if they aren't at their real job. Imagine taking an EQ database from a future era and going through line by line, by hand, to revert everything you possibly can. Each mob, quest, item, vendor, tradeskill.. with a handful of devs compared to Verant in the past.. being worked on takes time. If they were to delay it until the DB was "perfect" we wouldn't be playing now. I am confident that fixes are always being made and people like you will always complain with your instant gratification states of mind.

Sorry to flame you a bit, but think broader. Oh, and I hope to see you in-game! Thanks for playing here!
  #37  
Old 03-22-2010, 05:32 PM
Beor Beor is offline
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Default question

Just curious:

How far off is the EXP? Meaning how much faster are people able to level?

I understand that since many of us have gone through this before and we know the in's and out's of the game it makes it easier. But I still love the grind. I just wanted to make sure that this leveling wasn't like the Progression Server that SOE came out with, that was WAY to easy.

...looking for reassurance more than anything else.

-Eric
  #38  
Old 03-22-2010, 05:36 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Beor [You must be logged in to view images. Log in or Register.]
Just curious:

How far off is the EXP? Meaning how much faster are people able to level?

I understand that since many of us have gone through this before and we know the in's and out's of the game it makes it easier. But I still love the grind. I just wanted to make sure that this leveling wasn't like the Progression Server that SOE came out with, that was WAY to easy.

...looking for reassurance more than anything else.

-Eric
It seems about right to me. I've got some ~40 hours played and I'm at level 15 as a Troll Shaman.
  #39  
Old 03-22-2010, 05:49 PM
Beor Beor is offline
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I guess, it just feels like i'm leveling a lot faster. I just loved how hard it was to level.
Anyone else have thoughts on how quickly experience is gained?

-Beor
  #40  
Old 03-22-2010, 06:13 PM
doacleric doacleric is offline
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I think one thing you guys have to keep in mind is that this server is a work in progress. If Nilbog would have keep the server closed off from everyone until it was "perfect", you would be waiting another decade. And unless we can build a magic time machine and go back to 1999 and break into the verant offices and steal the classic source code and database, there will be some things that will never be 100% perfect.
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