#131
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[59 Troubadour] Saisu (Wood Elf)
[40 Paladin] Jharu (Erudite) | |||
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#132
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The top slot is "completely reset", while the others are "partially reset". By "partially reset", I mean that you can start casting immediately (the reset part), but if the cast time is less than the CD for that spell, then it won't fire (the partially part). | |||
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#133
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On live it completely reset all the gems which was my initial point that got side tracked by the confusing graphical change. My entire premise was that all the P99 spell slots should act like the top slot but they dont, only the top slot does the 'complete reset' as you say.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#134
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n/t
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#135
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Mage pets without Dual-wielding were still doing lots of damage compared to Vanilla-era Melee classes, and the Fire pet did cast damage shield in the early days; the extra in-combat pet spells that were added a bit later just made the pets that much stronger. The issue of pets attacking party members was not a big deal, every decent Mage created hot button pet commands, and the pathing was generally manageable or not an issue. Having less higher level pets was irrelevant for most of the playerbase, because barely anyone got above Level 35 by the time they were put in the game anyway. There was a HUGE wall at Level 30 back then for the playerbase, the first hell level, and Level 35 was even tougher because of the availability/difficulty of things to exp on.
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#136
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It's hard to find encapsulated break rates on something like charm, or crit fail rates on something like pacify, or blur rates on Mesmerize because it's all subjective, and people are dumb, were dumb, and didn't post a whole lot of accurate testing. They did, however, complain about damage often, hence those posts. "My pet broke so much tonight! It was like.. twice as often as it will be on P99 20 years from now!" -Exists, somewhere, definitely. Will reiterate: A lot of the things that make enchanters OP are meta-gaming borderlined exploits. A pet is FAR, FAR harder to recapture without a GCD reset, and far less useful without being able to paci/blur it.
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twitch.tv/Maergoth
Maeraculous - 60 Enchanter | |||
Last edited by xmaerx; 06-15-2021 at 06:50 AM..
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#137
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And you’re correct much of the “evidence” (besides channeling being way easier which is true but is not unique to enchanters and as I understand it is a client issue not a P99 issue) is old forum posts that are also contradicted by other posts (we even have an enchanter guide from back in the day on the P99 wiki that says charm is their most powerful tool). The problem is people only pick the forum posts that support what they want to see happen and then say the staff ignores evidence. | |||
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#138
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A) the whole point of this place is to reproduce classic B) we have a mechanic where no one knows exactly how it was on live (ie. what exactly the classic mechanic was) C) we have behavior here which is clearly different from classic (Druids, Enchanters and Necros all playing differently than they did on live, contradicting point A .... which, again, is the entire point of this place) ... then maybe it would make sense to try tweaking that mechanic, to try and make things closer to classic. But to be clear, I'm not saying "let's change the charm failure rate from 10% of the time to 50%"; that would be unclassic! I'm saying "let's change it to 15%, and see if this place looks closer to live afterward".
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
Last edited by loramin; 06-15-2021 at 11:24 AM..
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#140
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