#202
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Nah, everyone was just bad at enchanter on live + 10 fps and 350 ping
Move to resolved.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | ||
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#203
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How long did it take for people to figure out about GCD clickies? How long did it take for people to figure out that Goblin Rings were instant charm breaks? You needed all of those pieces in place before charm soloing became viable. That's what you should be looking for, not "charm soloing guide 101 in the year 1999". And I don't get the channeling argument. I played a wizard on live and I would root or nuke through getting hit all the time. You act like it was impossible. You just had to time your cast right. And as I said to Lor, charm soloing has inherent risk built into it. It's not easy and you will die a lot. It's not a free path to 60 by any means. Same with bard kiting. Grouping is still the "easy mode" of leveling because it's the path with the least amount of deaths. | |||
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#205
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People arguing encs play better now. Because they can solo.
Wrong. It is an mmorpg. Enchanters were better before because they grouped and roleplayed.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
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#206
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This thread is on enchanters, and only 1 enchanter beat me to max AA's, period. It was a race and I remember it well. And it was specifically using charm.
Anyone who followed Club Fu or played on Bristlebane knows I was better geared than just about every INT caster on live until I retired at the end of PoP. I stacked CHA/STA/HP. That certainly played a part using charm as I helped lead Club Fu with Pouty. Nobody calls me out on this, because its fact. Most of ya'll probably never played an enchanter or were geared enough to charm. But charm was working well before PoP. Again, we were charming hatchlings in NToV and Giants in Kael. Bristlebane's first AOW kill was done with like 20 charmed giants. This same strategy was used with Afterlife and FoH. I also specifically remember charming in Chardok as well. To be honest, most of us were using 300 MHZ computers with 8 or 16mb of ram during classic and kunark on CRT monitors that made moving efficiently extremely difficult. Find some old parts and slap them together from 1997-2000. Have a friend who's never played EQ gear an enchanter and attempt to charm with shit gear and let me know how it goes. Bet he/she dies and doesn't try again. | ||
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#207
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#208
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All 3 aren’t going to be pleased to be hit with a few coder’s guess on how classic charming went based on a vocal minority of players on the forum So what happens next? People either adapt, re-roll, or quit. If they re-roll and want to be a strong solo’er, they’ll be funneled into fewer choices and so class populations will continue to skew. And they’ll probably be more likely to quit the longer they were used to the old version. And if it was challenging to find groups when you played before, and some casual players in your level range just quit....Well that’s a bummer | |||
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#209
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Also it’s weird how you use the year 1999 specifically to speak for the EQ community as a whole The game was only out for a month in 1999, and most people didn’t even know the game existed until 2001+ When most of us talk about what we remember we are talking about 2001-2004 Not the single month of 1999 where most servers didn’t even have enough players over level 10 to form a group in Unrest | |||
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#210
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I kind of miss ZEM from p99...like leveling in Marus Seru is MIND NUMBING compared to Unrest, Splitpaw, Mistmoore etc.. In this regard TLP feels more classic because you legit just go to an outdoor zone and spam pull as many mobs as you can and the loot is terrible.. but dungeon leveling is much more fun on P99... but I think less popular on Aradune... idek though... there’s always groups at Fireplace in UR but somehow last night Ai ended up in Marus Seru for 9 hours and it was so boring | |||
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