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Old 03-24-2010, 03:39 AM
atvaata atvaata is offline
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imo as a monk you namely want AGI+HP/Sta/Str.. Dex is namely for procs, and secondly hit lands. Being a monk, youll be a puller in many situations so the Agility and Stamina/Hp will assist in that. The STR will boost your atk, enabling you to land higher hits, but landing hits also ties into Dex, so id say str/dex are a secondary objective since your primary objective is pulling..

This is coming from an 85 monk on live :P War was my other box, as was shm, so shoot me pm's if youve questions on these classes.

Edit: Agility also Ties into AC, but not so much here since ac is slightly borked. The more ac you have, the more damage mitigation you have. Take this advice as is, build your character to your own goals. If you want to DPS to the max, Stack STR/DEX, but expect to take hits often due to the sheer amount of dps youll put out :P
Last edited by atvaata; 03-24-2010 at 03:42 AM.. Reason: alalala
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Old 03-25-2010, 05:30 AM
Zithax Zithax is offline
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Quote:
Originally Posted by atvaata [You must be logged in to view images. Log in or Register.]
imo as a monk you namely want AGI+HP/Sta/Str.. Dex is namely for procs, and secondly hit lands. Being a monk, youll be a puller in many situations so the Agility and Stamina/Hp will assist in that. The STR will boost your atk, enabling you to land higher hits, but landing hits also ties into Dex, so id say str/dex are a secondary objective since your primary objective is pulling..

This is coming from an 85 monk on live :P War was my other box, as was shm, so shoot me pm's if youve questions on these classes.

Edit: Agility also Ties into AC, but not so much here since ac is slightly borked. The more ac you have, the more damage mitigation you have. Take this advice as is, build your character to your own goals. If you want to DPS to the max, Stack STR/DEX, but expect to take hits often due to the sheer amount of dps youll put out :P
Do you even know what the fuck a monk is? Judging by this post, no. This is emu; formulas are way different here than on live (currently.) So really your input is little-to-no use to this person. No Offense.

AC > HP > STR(dps)/STA(hp) is how it should be, but once again formulas here are gay and terrible, so it is instead:

HP > AC > STR(dps)/STA(hp).

One might also consider resists above all when factoring in pulling/high-end encounters.

AC is two things: Mitigation and Avoidance, packed into one stat. AC applies to every hit, as opposed to one +50 hp item is a fourth of a round from one high lvl mob so really what do you think is better? I say AC. Still, even here, but idiot monks here think I'm wrong (emil, dianamel, aka my guildies i h8 them)

but whatever.

there
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Last edited by Zithax; 03-25-2010 at 05:37 AM..
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