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Old 07-31-2021, 03:20 PM
Fammaden Fammaden is offline
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Originally Posted by kauvian [You must be logged in to view images. Log in or Register.]
Remove legacy camps on g2.0, put out a vendor that sells the items once or twice a year as a plat dump. Listing for items days at a time is completely unhealthy and unclassic. Sadly we will never recreate that “classic” feel with 22 years of information. Make the cost a function of server wealth.
Not the worst idea.
  #2  
Old 08-17-2021, 10:32 AM
cd288 cd288 is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Not the worst idea.
The thing is though some servers did have lengthy player run lists (I remember a really long one for Najena JBoots on one server, for example). And generally if you left you were no longer considered part of the list. Certain people did wait on them for days, but it was more rare. And the primary reason it was more rare was because people were super hesitant to do any sort of account sharing at all back then. So you had to do the whole list yourself.

So technically, the idea of a list isn't unclassic, it's just that account sharing allows people to actually complete the list if it's days long.
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Old 08-17-2021, 11:18 AM
loramin loramin is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
The thing is though some servers did have lengthy player run lists (I remember a really long one for Najena JBoots on one server, for example). And generally if you left you were no longer considered part of the list. Certain people did wait on them for days, but it was more rare. And the primary reason it was more rare was because people were super hesitant to do any sort of account sharing at all back then. So you had to do the whole list yourself.

So technically, the idea of a list isn't unclassic, it's just that account sharing allows people to actually complete the list if it's days long.
It is unclassic in the sense that the vast, vast majority of servers did not have multi-day lists. I think most reasonable people would agree that in a game with literally hundreds of camps, and more than twenty different live servers ... having a single camp with a single multi-day long line on a single server is not representative.

On virtually every camp in the game, on virtually every server, you were not rewarded for sitting in-game for 24+ hours. To put it another way, for 99.99+% of all classic players' playtime, the game did not reward sitting for days ... and therefore it makes absolutely no sense for our emulation of that game work to reward that activity.
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  #4  
Old 08-17-2021, 11:32 AM
cd288 cd288 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It is unclassic in the sense that the vast, vast majority of servers did not have multi-day lists. I think most reasonable people would agree that in a game with literally hundreds of camps, and more than twenty different live servers ... having a single camp with a single multi-day long line on a single server is not representative.

On virtually every camp in the game, on virtually every server, you were not rewarded for sitting in-game for 24+ hours. To put it another way, for 99.99+% of all classic players' playtime, the game did not reward sitting for days ... and therefore it makes absolutely no sense for our emulation of that game work to reward that activity.
I can't really discuss with you because you don't discuss in good faith. You force your opinion out there and then ignore things people say that contradict it. I've had this exact same conversation with you before.

How many servers did you play on in live during the classic era? Because I was CSR on a ton of them in addition to the couple that I played on. And many of those had player made lists for various camps. I wouldn't say there were extensive lists for a thing like Beads, but things like JBoots pre-quest, the AC after, etc. had player made lists on many servers. Often times quite long ones. The only reason that some people didn't spend days on the list was because account sharing wasn't common because people didn't trust each other. If people had trusted each other with their accounts, then you would have seen a character sitting at a camp for days.

As an aside, saying that people didn't sit for more than 24 hours at any camp in the game is crazy talk. Classic EQ is filled with stories of people doing this at certain camps because of how crazy rare some items, spawns, or quest drops were. Think about Hadden and Grimrot as simple examples. Plenty of people have spent more than 24 hours at those camps.

I extensively experienced the majority of EQ's servers in the classic era when combined with CSR and the couple servers I played on. I'm guessing you experienced maybe 5 at absolute most. Quit acting like your experience and opinion is what the rest of classic EQ players experienced. What you experienced is likely not what some other people experienced because it varied by server.
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Old 08-17-2021, 03:49 PM
loramin loramin is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I can't really discuss with you because you don't discuss in good faith. You force your opinion out there and then ignore things people say that contradict it. I've had this exact same conversation with you before.

How many servers did you play on in live during the classic era? Because I was CSR on a ton of them in addition to the couple that I played on. And many of those had player made lists for various camps. I wouldn't say there were extensive lists for a thing like Beads, but things like JBoots pre-quest, the AC after, etc. had player made lists on many servers. Often times quite long ones. The only reason that some people didn't spend days on the list was because account sharing wasn't common because people didn't trust each other. If people had trusted each other with their accounts, then you would have seen a character sitting at a camp for days.

As an aside, saying that people didn't sit for more than 24 hours at any camp in the game is crazy talk. Classic EQ is filled with stories of people doing this at certain camps because of how crazy rare some items, spawns, or quest drops were. Think about Hadden and Grimrot as simple examples. Plenty of people have spent more than 24 hours at those camps.

I extensively experienced the majority of EQ's servers in the classic era when combined with CSR and the couple servers I played on. I'm guessing you experienced maybe 5 at absolute most. Quit acting like your experience and opinion is what the rest of classic EQ players experienced. What you experienced is likely not what some other people experienced because it varied by server.
So is there any evidence of these multi-day long lists in the classic era? Surely someone would have talked about them on a forum?

I'd be especially interested in ones that went even longer than 48 hours, but really anything >24 hours would be interesting.
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  #6  
Old 08-17-2021, 04:21 PM
Tewaz Tewaz is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
So is there any evidence of these multi-day long lists in the classic era? Surely someone would have talked about them on a forum?

I'd be especially interested in ones that went even longer than 48 hours, but really anything >24 hours would be interesting.
We all know there wasn't because people didn't know the items were being removed.

Also, how strong did people think a manastone, prenerf staff, or elder beads were?

They probably had no idea.
  #7  
Old 08-17-2021, 04:38 PM
Synphul Synphul is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
So is there any evidence of these multi-day long lists in the classic era? Surely someone would have talked about them on a forum?

I'd be especially interested in ones that went even longer than 48 hours, but really anything >24 hours would be interesting.
I'm sure there's lots of stories where people said they spent 24, 48, or 60 hours at a camp back then but the probability of 'plenty of people' spending 24 hours+ at one camp continuously like /list encourages in the days of dial-up and spotty ISDN lines within the first 3 expansions is hard to swallow. Especially considering, as others have stated, the value of most of these items wasn't really known until after they were removed.
  #8  
Old 08-17-2021, 05:34 PM
cd288 cd288 is offline
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Originally Posted by Synphul [You must be logged in to view images. Log in or Register.]
I'm sure there's lots of stories where people said they spent 24, 48, or 60 hours at a camp back then but the probability of 'plenty of people' spending 24 hours+ at one camp continuously like /list encourages in the days of dial-up and spotty ISDN lines within the first 3 expansions is hard to swallow. Especially considering, as others have stated, the value of most of these items wasn't really known until after they were removed.
You think people didn't know the value of JBoots? Lol

We're not just talking about the current /list items here
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