Quote:
Originally Posted by Secrets
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If there's anything that I will agree with in this thread, it's the common hatred for classic that some seem to share.
I don't want to make a classic server, but the majority of people have been very vocal about wanting to play something similar to red99, and not custom stuff. As a custom server developer and supporter of custom servers, this irks me. Nothing creative can come out of EverQuest as a result, it's why I dropped my "Mythical Lands" codebase and started to work on a red classic server, because it'll actually attract people to start playing on it due to it being somewhat like classic.
I actually liked K & B PvP. I wouldn't agree with some systems, classic or not, but I have my own reasons.
The one thing that I hated that came out of K & B was the playerbase whining about dispellable effects acting as WoW-style "cleanse" spells. That put the nail in the coffin at any chance to make a custom PvP server, and even though it was one person whining about it, it sure did make a negative impact on the server. This is why we can't have nice things, I thought the idea was brilliant, it stops what I thought was the main issue with dispell.
About the attraction to my server... I really don't get it. I spent 5 hours on my server preparing it, and about 3 days fixing crash issues, and had a population of about 60 on release. That population will slowly dwindle a bit as people get bored of it/lack of things to do in classic/the half-finished DB boring them/exp rates being too high resulting in there being one pvp level (50), but again, I have made some custom servers and none of them have been that popular on release. That pisses me off. I am sure I am not the only one who feels that way.
I've yet to figure out why. Is there not enough repeatable or expansive content in a custom PvP server? I don't know at this point. Just wanted to put that out there, though.
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The people who like classic like it because they know the exploits and advantages. They don't want to learn something new, they just want to basement dwell for 20+ hours then lulz for a day or so killing newbs and be done.
AG's original layout was very nice, it just bombed due to lack of endgame content, and a few balance issues (non-dark druids/rangers/pala's), cross faction, and some bullshit with the combat system.
If tarwine had tossed 2 or 3 sweet "boss" style mobs (2.5 group, summoning), and placed them strategically it would have been a really fun experience.