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Old 10-15-2021, 12:58 PM
Vexenu Vexenu is offline
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Join Date: Feb 2012
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The Mage is basically a one-trick pony. But it's a really, really good trick: your pet enables you to DPS, tank and pseudo-heal (by resummoning a new pet). Charming classes can do the same, but with greater restrictions and with much greater risk to themselves. If you think about it from this aspect, the Mage sort of functions as a War-Rogue-Cleric trio by himself. This ability to fill multiple roles is what makes Mages such exceptional duo and trio partners. Any class that can provide CC and/or actual healing capability shines with the Mage.

50+ your damage is really insane, even without Epic. Get the Phinny water staff and position the 60 water pet for backstabs and you will be outdamaging most Rogues. Factor in the added damage from your DS, nukes and nuke clickies and it's just ridiculous how quickly mobs melt.

The question of playing a Mage versus any other class comes down to what style of gameplay you prefer and what you mostly want to do in-game. Solo? Group? Raid? Farm plat? In general, at least among the casters, I'd say if you're more casual a Mage, Necro or Druid would serve very well, the Mage if you like a relaxed playstyle, the Necro if you place a high value on versatility, the Druid if you're ultra casual and just like questing/exploring/nostalgia. If you're really wanting to raid play a Wizard or Cleric. If you're a powergamer/min-maxer who likes a busy playstyle and pushing the envelope solo an Enchanter or Shaman might be up your alley.
 


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