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View Poll Results: Would you play on a permadeath server? | |||
Yes | 36 | 52.17% | |
No | 33 | 47.83% | |
Voters: 69. You may not vote on this poll |
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#12
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Can you imagine the pressure a healer would be under in a group?!
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#13
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Quote:
DA would be most OP spell tho | |||
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#14
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This type of challenge never seems like a good idea to me in a game like EQ. First time your internet hiccups or you have a power outage, you're starting over. Most folks would quit pretty early.
A couple of modified variants seem more practical in this type of setting. You could do a "permadeath" server with bind and rezzing disabled and your corpse stays dead when it dies, but your character still respawns in a new life at its start location with the opportunity to at least loot the gear off the old corpse. Alternately keep the normal game but with experience-rezzing disabled so as to at least give people a healthy respect for death. Danth | ||
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#15
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>Get trained
>Die GG. Lol | ||
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#16
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Quote:
Have also thought about forcing you to be in the same zone for that res (maybe forcing perma invis so you're like a ghost, essentially). Basically haunting your corpse until someone res' you. | |||
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#17
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why would anyone want to waste resource making a server like this
just delete your character manually when you die?? | ||
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#18
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I would say mad props to any enchanter who can make it to max level on a perma death server, but if they exclusively charmed stuff in wide outside zones where they could space out to be safe from charm breaks it could be do-able, then only latency or personal pc problems would kill you
But if they charm soloed through dungeons where mobs con blue, and did that all the way to max level without dying once? Props for that | ||
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#19
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Enchanters can also be played without charming.
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#20
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dying to LD or game bugs on a permadeath server is my only hangup with this style of gameplay
I would let people cheat by pulling their netcards even if i would honor the system if LD didnt result in permadeath, maybe like a 1 week time out instead | ||
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