Quote:
Originally Posted by unsunghero
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I dunno, allowing players to make the dungeons destroys the difficulty of the game. For every player who constructs a difficult dungeon with appropriate rewards, there will be 10 players who will make a cakewalk dungeon loot piñata. Why not make a dungeon that is a just a hallway where every 10 steps there is some legendary artifact laying on the ground and no mobs?
Edit: trolling would be off the charts too. It reminds me of Diablo I where my buddy and I were running hacks in our “for newbies, easy leveling” custom server where we replaced every mob in the first dungeon with Diablo. As soon as a noob stepped inside they were dead and then their game would crash because the game was trying to load 100 Diablo bosses at once
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Didn't NWN or some game do this and players mostly did exactly what you said? It's been ages since I played the game that had this. Players made the easiest most lucrative farm dungeons possible. It was a great idea but I don't know how you stop that. Maybe cap rewards based on number/difficulty of the mobs