#61
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anyone remember back when like 90% of the blue server was using MQ2, so many people that they couldn't ban us all, so they stripped us of all coin on our accounts and removed 10% of our xp?
Good times. | ||
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#62
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Quote:
OP gives every other player the rubber banding "benefit of the doubt" except for Stunningly. Once both players get a sync, you can even see in the video that Kickenit gets a slight update forwards, Stunningly gets a large update backwards. I'll repost this screenshot for your benefit. Our "control" is 150ms+ ahead of Stunningly. [You must be logged in to view images. Log in or Register.]
__________________
Wulfgur <Vanquish>
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#63
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Quote:
__________________
Stunningly Endowed - 60 Shaman
Specialty - 60 Bard Anihilation - 60 Monk Seized - 60 Cleric Astounding Pounding - 51 Druid | |||
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#64
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Guy tries to use simple data, people either say wow get a life or why can't you calculate the airspeed velocity of an unladen swallow? Either way when all that kael races boil down to is time off the line it's really exciting and skill based stuff.
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#65
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Quote:
Ping is the response time between your client and the server. FPS is the speed that it takes pixels to render from your video card to your monitor. OP is trying to measure reaction time in ping from different computers with unknown relation to the geographic location of the hosted server when all he's got is FPS. OP dismisses obvious flaws as "rubber banding" when in reality almost everything you see from the movement of other characters not your own fall under rubber banding. It's not precise. The server does not monitor the position of your character. That is 100% client side (which is why warping in MQ works). Your client sends updates to the server, and the server shares those updates with other players, so the locations are no longer accurate by the time the other players receive them. You ever sent a tell in guild chat at the same exact time of somebody else? It shows up first on your screen, but it shows up in a different order from someone else. Why? Because your chat was displayed client side without interaction from the server and chat from everybody else had to go from your client to the server to their client. OP spent 2 months producing a 30 minute video based on the flawed assumption that he could measure reaction time frame by frame when there's literally nothing to keep the players locations synchronized in real time. When measured against an admitted cheater, Stunningly's reaction time lost. Therefore Stunningly must be a cheater, right? | |||
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#66
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hey guys check out my video in where i demonstrate my lack of understanding of the internet
(lol) | ||
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#67
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sorry you didn’t get raid
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#68
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Quote:
__________________
Stunningly Endowed - 60 Shaman
Specialty - 60 Bard Anihilation - 60 Monk Seized - 60 Cleric Astounding Pounding - 51 Druid | |||
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#70
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If there was a way to 100% ensure the same start time, I'd be 100% for it, but it wouldn't change the outcomes at all.
And before you say "scripted speedrun"... Give me a break, Anyone trying to tool assisted speedrun script a MMO race with levitate, bumping, lag, framerate changes would be kidding themselves. Comparing TAS NES Mario speedruns to EQ Racing is laughable.
__________________
Stunningly Endowed - 60 Shaman
Specialty - 60 Bard Anihilation - 60 Monk Seized - 60 Cleric Astounding Pounding - 51 Druid | ||
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