#521
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DKP is exclusive to a single guild both on P99 and TLP. Unless the guild allows you to transfer DKP from an old guild, you can only use DKP in the guild you are in. I am not sure where you are getting this information that DKP is shared.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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#522
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Someone give this man a pity Vulak.
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#523
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IDK, Bud, but in the 6 years that i've raided on this server... nvm. I don't even know who you are, i'm not going to argue with you. You seem mad, I am not mad. Hope this helps.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | |||
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#524
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Ya still didn't answer why P99 would result in a mass exodus if rotations were implemented besides look "Look at TLP! See what happend to them?" That's weak evidence IMO. Like a scare tactic, spreading FUD to maintain a broken raid scene "doing this kills the server!" | |||
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#525
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#526
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DKP would still be necessary in a Rotation/Instance. Why? Because it is the best way to incentivize people to show up. You can't kill a dragon with 2 players. DKP is basically the acknowledgement that you participated in the raid, and thus get compensation. Doing /random or something similar is usually a guaranteed way to bleed good players, because inevitably one guy who goes to every raid keeps getting shafted on the item he wants by a new player lucking out and winning the roll. Oh the reason why people would leave P99 with a rotation is pretty obvious, and supported by years of TLP data. With instancing, more items drop per week than with a non-instanced game. If there are 10 guilds who can do Vulak weekly, you are getting 10x Vulak kills a week on the server. This means players will get all of the loot they want literally 10x faster, and then they lose interest. Keeping items rare extends play time. For rotations, assuming regular timers are kept, people would stop playing during the time between raids. If you have 10 guilds in a rotation for Vulak, that means you get to kill Vulak once every 10 weeks. So those players will just stop playing for 9 weeks at a time lol. Both situations kill the population.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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#527
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#528
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P99 is a case study in the importance of instancing. Though I don't think anyone needs the lesson, the only people who dislike instancing on planet earth are all here.
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#529
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Unfortunately a lot of mobs are on 7 day timers, not just Vulak. So any player who wants loot from a 7 day spawn is going to have to wait 10 weeks per cycle if 10 guilds are in the rotation. That is probably too much for even P99 raiders to handle. If you only get 5 attempts to kill a 7 day spawn per year, there is a good chance the mob won't even drop the item you want. People will stop playing for weeks at a time while waiting. Even casual raiders (who just want to get their epics) would need to wait like 5 weeks per chance at getting golems if those were rotated. Probably more since smaller guilds can do them too, so your rotation number would increase. So you are scaring off both casual and hardcore raiders this way. Regular players who don't raid may not be affected, and they are a good chunk of the server, but I still feel it is unhealthy population-wise to basically turn off a few hundred players for weeks at a time while they are waiting. I think rotations would only work if they decreased the mob spawn timers, but the more you do that the closer it gets to approaching TLP levels of raid kills per week, and thus you will have the problem with instanced servers. That is why I don't think we can ever find a good solution via Rotations or Instancing.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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#530
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This post reeks of P99 brain rot. If you're told a lie often enough you'll believe anything I guess. Everquest raiding wasn't designed to be competitive. You're literally an insane person if you actually believe that. Not having the technology to implement instances in 1999 is NOT the same thing as saying "We intend for mentally ill neckbeards to stare at their monitor for 16 hours waiting for a pixel giant to spawn so they can run their pre-practiced race path to FTE it before anyone else every week" You're aware many live servers had GM enforced raid rotations in classic right? They implemented instances literally as quickly as was technologically feasible for them to do so because it was pretty much immediately obvious how toxic and bad open world "competition" for raid targets was. That said I'm not condoning rotations on P99. They wouldn't be a great solution here for reasons already well known and stated. The aforementioned mentally ill neckbeards would make splinter alt guilds to clog up rotation and it would be a mess. Only way it would work is if you set a hard limit on number of guilds that could be in rotation and force everyone to join one of x number of guilds that have a rotation slot if they want to raid. As awful as that sounds it'd honestly be better than the bullshit that goes on currently but that's besides the point. Lol @ actually thinking EQ devs built the game for competitive PvE raiding. I'm still chucklin over here. Thanks for that.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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