#22
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#23
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#24
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lavabore
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#25
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The only plausible argument against LS would be the terrain hiding enemies. Otherwise it's a centrally located with a TP that makes it easily accessible with several similarly leveled zones connecting directly to it allowing you to go 1-max while barely moving from a city. As for landmarks, there are many, so I'm not sure what you're talking about. You can usually see one by climbing any random hill. Shadowmen rings, gypsy camps, goblin camps, Najena, Nek ZL, and the caldera. It's really simple to remember that the giant caldera is directly across the zone from the Nek ZL, rings are topleft, Najena is bottom right and Shadowmen are bottom left with nothing topright and camps in the middle. You always have a landmark. I feel like people claiming LS is bad have never tried leveling in a truly bad zone. Anything with goblins is terrible. Tiny hallways, tons of adds, healing through walls, fleeing and massive wizard nukes. You need to make meta groups unless you have twinks/PLs to survive. You'd have to pay most people to exp in Dalnir. Fifteen minutes to get there with a port and knowing the path, trapped once you fall down and an NPC potentially guarding the exit that can obliterate max level players in an instant with an OPAF melee proc. Now that's a zone that wouldn't see groups traverse even with a ZEM buff. | |||
#26
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On P99 that doesn't matter quite as much since ports are easy, game knowledge is prevalent, computers can play the game at max viewing distance, and many people are twinked. Oasis is generally easier to play in than Lavastorm on P99 because the only true obstacles are random Sand Giants, which are generally easy to see and avoid, and trains aren't really a thing in Oasis anymore. The problem with Lavastorm is the mob level range is in a bit of a weird spot. Oasis and the Ro's can occupy you from early teens until early 20s. Lavastorm peters out sooner than early 20s if memory serves, and then you have to run elsewhere anyway. Leveling from 1-30 doesn't take that long if you know what you are doing, so the leveling progression in the desert is better anyway. You could go into Najena after Lavastorm peters out, but it is more dangerous.
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Last edited by DeathsSilkyMist; 02-14-2022 at 02:28 PM..
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#27
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People leveled in LS because they weren’t fully aware of other options. There’s a reason that once knowledge started filtering out better Oasis was always crowded and LS was empty
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#28
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Tbf I don't understand how/why they come up with the ZEM changes they do. Or even when, why decrease ZEMS across the board two months ago after so many have leveled? Seems like a great way to punish newer players.
Anyway the ZEM differences of zones seems to be getting less and less different so people are just going to find the laziest/easiest zones to escape if things get hairy if there's no risk vs reward. I think both Lavastorm and Dragnor's Cayldron ZEMS should be through the roof | ||
#29
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I think the devs here feel the risk v reward is for dungeons. Things can go wrong in a heartbeat a whole lot quicker in a dungeon than an outdoor zone, for the most part. | |||
#30
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Kunark EXP was dog shit on live, it was only a good leveling spot because a lot of people were leveling up and only in kunark could you just plop a group down in the middle of a gigantic zone and start pulling to your group.
It was like camp fires at a beach the first groups were in easier closer to zone line spots and other groups got further away to have pulls to themselves and stuff. But the EXP was terrible it was just the constant churn that made it overall OK but still basically worse than any old world zone but those only supported 2 or so groups at a time. | ||
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