#61
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Poh Tay Toe!
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#62
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Quote:
For everything else it was value. I just came back to the project like a month and a half ago, and selling a single manastone got me caught right back up. A few late nights where I click a button a few times an hour while watching shows was an easy way to set myself up for the rest of this Green. I'll do it again on Green 2.0. | |||
#63
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But like why? What’s the point of damaging your health like that for an emulated server of a 23 year old game?
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#64
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Reminder that camping a manastone for three days would be no less sad or unhealthy if everquest just came out yesterday and this wasn't an emu.
And I'd still probably consider doing it, but then say nope fuck that cause I only have ankle length socks. | ||
#65
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Quote:
"Do we keep things strictly as they were in terms of game mechanics or tweak the game to alter player behavior so that it emulates how the game actually was in 1999?" For whatever it's worth, I'm 100% on board with changes to make the game less toxic and more accessible. At this point, classic EQ is a solved game. It's grown stale. But you have a lot of imbeciles who are literally willing to defend camping stuff like manastones for dozens of hours, even though many of them share account info. | |||
#66
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Quote:
I mean "toxicity" (annoyingly vague term btw) wouldn't just go away because there are instances, it would just take some other form. Fact is if the game has any competitive content at all, somebody is going to dominate it, and if the game has no competitive content it's extremely boring and generic. Although I agree with you about the account sharing it does seem like that would undercut a lot of the satisfaction that you get by getting an item. I think the /list system for green actually worked pretty damn well, other than account sharing. Account sharing is a huge part of the reason any of those camps ever become multi-day, because most sane people are just not willing to do that or would naturally slip up by missing an afk check and be booted. That happened naturally all the time with the current system. If you got to the guise camp and you were #12 on the list, you almost certainly didn't have to actually wait for 11 other people to get it before you. | |||
Last edited by Ooloo; 03-02-2022 at 11:45 PM..
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#67
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Thank you my potato friend.
__________________
Green:
Rimurok 56 Ogre Shadowknight <Castle> Nilwen 30 Ogre Druid <Castle> Meezak 9 Ogre Necromancer <Ancient Blood> -------------------------------------------------------------- Green: INACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||
#68
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Quote:
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#69
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Allowing account sharing while on a list defeats the point of the list system that was implemented
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#70
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Quote:
The list camps were definitely grueling but without them those items would just be even more unattainable for most people because ST or whoever would just completely monopolize the camps. For better or worse, the system did at least work to prevent that. | |||
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