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Originally Posted by Crede
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Your arguments are really flawed in that you are separating real life from EQ too much. Yes one is a game and one isn't, but both are built on math/logic & have humans interacting in them. The reason this game is so addicting is that it does closely resemble real life emotions on multiple layers.
Waking the sleeper on a locked server is a dick move but it is part of the rules.
Cutting in front of someone on the road is a dick move but also not inherently against the rules.
I'm not sure why you keep separating the game from real life. We're all interacting in a similar way. This is why nobody agrees with anything you says that's controversial. You form your arguments 100% based on logic, which is rarely the case when complex human emotions are involved.
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Oh, this is easy to explain. Real life and Everquest are different because you can opt in to Everquest, but you cannot opt in to real life. When you play Everquest, you agree to play by the game mechanics and rules created by the developers. If you don't like it, play another game.
In real life you can't do that. You are forced to play real life. You have to deal with whatever situation you have in life, which means you do need to worry about things like reputation, intent, etc.
People play video games because they can escape reality, not because they want to do the same exact thing they were doing in real life.