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Old 05-09-2022, 03:52 PM
Veleria Veleria is offline
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From my experience, If you have both at 60 have the paladin DS on the Sk and have the SK tank. If you only have one the Pally is a bit stronger because of the HP buff. Ultimately they are so close no one can tell the difference. I main an SK in raids and I honestly feel I have better options for snap aggro because of shorter cast times but after the snap, it's almost no difference. both classes can use their utility to help raids in different ways.
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Old 05-11-2022, 05:01 PM
mattydef mattydef is offline
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Originally Posted by Veleria [You must be logged in to view images. Log in or Register.]
I honestly feel I have better options for snap aggro because of shorter cast times
Disease Cloud, Shadow Vortex, Blind and Stun are all 1.5 second cast times
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Old 05-12-2022, 02:08 AM
Ennewi Ennewi is offline
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The piercing skill for velious-era shadow knights maxes out at 209 (though it ought to be 210), which is slightly lower than the 225 skill that paladins enjoy. Nbd though since none of the best 1h/2h knight weapons are piercers, but still worth considering when beforehand.
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Old 05-12-2022, 05:36 AM
Pint Pint is offline
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Quote:
Originally Posted by mattydef [You must be logged in to view images. Log in or Register.]
Disease Cloud, Shadow Vortex, Blind and Stun are all 1.5 second cast times
You can't chain cast stun and blind is typically for lower level paladins. SK is arguably the better snap aggro but the difference is small
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Old 05-12-2022, 02:19 PM
mattydef mattydef is offline
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Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
You can't chain cast stun and blind is typically for lower level paladins. SK is arguably the better snap aggro but the difference is small
You can't chain cast DC either. Weaving DC and SV may possibly end up beating out spamming blind with the occasional stun though, but even so, it'll never make a difference in a group/raid scenario unless the SK/Paladin are literally fighting for agro against each other for some odd reason. I'm curious why you think blind is for lower level paladins though since I personally tend to use that the most to generate threat at 59.
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Old 05-12-2022, 03:59 PM
Danth Danth is offline
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Originally Posted by mattydef [You must be logged in to view images. Log in or Register.]
You can't chain cast DC either. Weaving DC and SV may possibly end up beating out spamming blind with the occasional stun though, but even so, it'll never make a difference in a group/raid scenario unless the SK/Paladin are literally fighting for agro against each other for some odd reason.
I (60 SK) did exactly that trial some years ago with a 60 paladin. He mostly used flash of light mixed in with stun when it was up; I was using a mixture of disease cloud, clinging darkness, and the occasional AC debuff. Our result was we kept ping-ponging the target monster back and forth between us until we got bored and decided our normal threat generation was effectively equal. I didn't use heart flutter or asystole, two notoriously high-threat spells. I intend to give them a trial some day, but thus far I've never got around to it.

Years of experience tells me that on either class the occasional fizzle streak is the most common reason someone else might get whacked on an engage, followed by an inopportune bash or once in awhile someone might go overboard because he wants to rip aggro on purpose for fun.

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Edit: My memory is that piercing was belatedly given to paladins because some folks used to complain to Verant that it made no sense for the paladin class not to have that skill since some of the paladins of our own real and quasi-real history used various types of spears.

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Last edited by Danth; 05-12-2022 at 04:28 PM..
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Old 05-12-2022, 06:18 PM
Pint Pint is offline
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Quote:
Originally Posted by mattydef [You must be logged in to view images. Log in or Register.]
You can't chain cast DC either. Weaving DC and SV may possibly end up beating out spamming blind with the occasional stun though, but even so, it'll never make a difference in a group/raid scenario unless the SK/Paladin are literally fighting for agro against each other for some odd reason. I'm curious why you think blind is for lower level paladins though since I personally tend to use that the most to generate threat at 59.
It's been a minute but I remember by the time I was tanking the planes blind had to go bc it was more trouble then it was worth and it wasn't necessary. Never had to start using it in velious iirc but I guess if you know it can't land then maybe it's worth it?
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