#291
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In pre-Kunark and for much of Kunark (especially VP), pallies were the tank of choice on green, and continue to be for many of the fast dying 32hp Kunark dragons on both servers. Sanctification disc can be incredibly helpful for fast FTE engages on AE mobs as well. All the benefits of paladins are also multiplied due to the fact that most raiding guilds can never find enough people willing to main one. | |||
Last edited by Fammaden; 07-19-2022 at 01:37 PM..
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#292
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Ever seen 6+ wizards kite all of Vulak's guards? How does your guild train around nToV without TL boxes? Did you know VP dragons only have 32k hp? And of course....Porlos power! The answer to the original question is still SK. Mages coth (essential), paladoods bring DS / soulfires (way underrated in this thread), and rangers can speedbump / cotp. | |||
Last edited by Toxigen; 07-19-2022 at 02:34 PM..
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#293
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#294
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#295
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There is no reason to want a Pally tank vs bosses for optimized raid composition in classic. They take more damage (even disregarding disciplines) and have less HP and magic resist than a Warrior. Pally's don't have any needed aggro benefit over Warriors with appropriate clicky usage and they do less damage. This was especially true pre-Velious, when spellcasting could reset the timer of melee attacks (and many hybrid spells also had longer cast times until several months into Velious). p99 has entirely ignored this classic mechanic, to the benefit of all spellcasters in fact. It was only the hybrid classes that received the ability in Velious to not have their attack timer reset by a spell that was still going when the next auto attack is timed. Note: before Velious you could cancel auto attack and then cast the spell and then turn attack back on, but the input delay still results in a lower effective attack speed.
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#297
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excellent summary and conclusion by Bockscar. Heavily weighing importance of raids if druid indeed is the pick, but perhaps that's relevant to enough ppl playing P99.
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#298
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If you're putting heavy weight on raiding Druids bring unique buffs to raids, including a stacking mana regen buff (POTG), circles for highest specific resistances group buffs, and are absolutely vital to raid mobility by porting people in and out of raids and being able to SoW them. They also have the ability to charm in places like PoH and PoF. SKs bring... nothing unique to raiding that another class doesn't do better. No stackable worthwhile buff (CotP and Divine Strength) or ability (weaponshield) like Rangers and Paladins, nor the ability to even heal themselves given the majority of p99 raid targets are immune to LTs. Their OTing role is better filled by a Pally that brings extra abilities to the table including an amazing 5 instant click charges of CH that have saved untold numbers of raid encounters over the years, and self heals. Druids are also strong soloers and can do a surprising amount of farming and soloing in high end zones with animals, which includes end game zones with valuable drops like PoM / Chardok. Honestly, the only place SKs have an edge over them is in group content, I'd say low level group content is the only place SKs really shine, since they have a better early snap aggro ability in disease cloud, until Pally stuns/root/lull put them ahead in that regard too. | |||
#299
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Druids are ass and I'm convinced anyone arguing otherwise is a druid main on copium
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
#300
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Last edited by GuidedbyLazers; 07-24-2022 at 03:35 PM..
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