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#1
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Your DoTs are not going to tick full duration the majority of the time. WTF do you not understand.
Manarobe and DPS clickies also exist for Mage. Your numbers are not accurate at all.
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#2
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Add in the pet and you are getting somewhere around 10-15 DPS. It would be higher in an Enchanter group since they could give it a better haste. The mob is not dying in 6 seconds, so you just need to apply the DoTs in the beginning of the fight for most of the ticks to get through. Envenomed Bolt and Bane only last for 7 or 8 ticks, so you will get most of them on a mob that dies in 40 seconds. My DPS calculations did not include Shaman clickies either, so if you want to play that game we can[You must be logged in to view images. Log in or Register.]
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Last edited by DeathsSilkyMist; 08-23-2022 at 02:28 PM..
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#3
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#4
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A Shaman can regenerate around 16 mana per second. 3600 seconds x 16 mana = 57600. Bane + Envenomed bolt cost 745 combined, so 57600 / 745 = 77. So I can cast this combination around 70 times per hour realistically. The DoTs do NOT have to finish, because they always deal the same damage. (214 + 146) / 6 = 60 DPS flat. My pet does around 13 DPS on average, so you are looking at 73 DPS on average for a Shaman, unless you are killing more than 70 mobs per hour. In higher level zones usually you have lower kills per hour due to camp availabilities and 30 minute respawns. I am not even including clicking Epic. It only takes about 40 seconds to recover the entire mana cost of Bane + Envenomed Bolt. I am not even including the mana reduction from specialization, so it may be a bit faster. Also the DoTs do have a initial hit as well, which I didn't include[You must be logged in to view images. Log in or Register.] If you are looking at the initial hit, that is 110 + 150 = 260/6 = 43 DPS roughly, so yes you are getting something even if the mob dies in 6 seconds.
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Last edited by DeathsSilkyMist; 08-23-2022 at 02:32 PM..
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#5
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#6
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#7
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But even beyond that, your numbers are STILL very wrong. Your DPS only starts working after spells actually land, and the DoT's need to fully tick (which they frequently don't, as the target dies before the next tick comes). Here is what the numbers actually look like in a group scenario like this: Spend 5 seconds casting Bane --> 150 damage and will hit 3 ticks = 792 damage 7 seconds later E-bolt hits ---> 110 damage and will hit 2 ticks = 402 damage That is only 30 DPS. This also assumes you never get resisted, which won't be the case. In actuality the DPS is much lower. I will help you out though: using E-bolt is pointless, "Blast of Poison" is going to be better instead, as it costs much less mana. You can do a Bane + Blast cycle more frequently (every 30 seconds), and let's say this is sufficient to match the pace of the group. Assuming 70% effectiveness of your spells because of resists, that means the actual realistic DPS is 28. If the Cleric has the mana to always heal you.
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#8
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You Bane first. That is 150 + 214 x 4 ticks = 1006 You E-Bolt second. That is 110 + 146 x 3 ticks = 548 1548 / 30 = 50 DPS lol. Obviously cast times effect DPS a little bit on a per mob basis. The same is true when a Mage is nuke spamming mobs. They could also land the nuke while the mob is at low life and lose DPS that way. They could also use /pet attack late. The reason why we use average DPS is because not all mobs are going to die in exactly 30 seconds. Sometimes your DPS will be higher, sometimes it will be lower. Resists can occur on a Mage too, so they are losing DPS as well lol.
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Last edited by DeathsSilkyMist; 08-23-2022 at 04:21 PM..
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#9
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My math is not wrong at all DSM, yours is:
1.) You try to add an extra tick duration to the DoT's when that's not going to happen much of the time with how fast the group is killing single targets. 2.) You suddenly say you can do Bane + Ebolt every 30 seconds, which you can not. You don't have the mana. 3.) You ignore resists. 4.) You don't understand time expenditure. In your latest post you now claim you can throw in JBB, when that does nothing. If you are using JBB then you aren't doing Canni spam in that time allotment, which means you are losing mana. Quote:
If you compare their ideal direct-damage spell DPS, the Shaman is barely better than the Mage anyway in a group like this. Mage damage spells are more efficient on their own and they can use Manarobe between med ticks when they have free time for a bit of extra mana. Quote:
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The cast time also means you are losing a cast of Canni, which in the end means Ice Strike only has a 2.03 damage-to-mana efficiency, hardly better than the 2.0 of Blast. If you factor in Ice Strike fizzling more because of being higher level, then it's not more efficient at all.
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Last edited by Zuranthium; 08-23-2022 at 06:11 PM..
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