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Old 08-23-2022, 08:32 PM
Danth Danth is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
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Funny enough you're under-valuing your own pet somewhat. You had a terrible one (1 above minimum level) and in our hypothetical group it'll always have much better enchanter haste.

Damage shield in a group like this one is almost as bad to figure as shaman root-dotting. First off you have to cut the magician DS effectively by a third because enchanter has its own weaker one. Second, frequent slow usage cripples those things and a lot of groups are going to do that, certainly against anything hard. Third, ping-ponging charm pet aggro means upkeep cost is higher than average due to having to cast it on more than one recipient. Opposite way, a group that *really* wants to use their damage shields can try to constaintly pull pairs, keep everything active and unslowed, apologize to their cleric for severely over-working him, and gain probably over 20 net DPS from it at the cost of an agitated cleric and more frequent average death rate. Pain in the neck to figure its true value.

Frankly for the DS we probably need to accept a standardized value similar to how aircraft performance charts correct to agreed-upon standardized atmospheric conditions. Discussion falls apart otherwise due to too many variables in stuff like that.

Danth
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Old 08-23-2022, 08:34 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Funny enough you're under-valuing your own pet somewhat. You had a terrible one (1 above minimum level) and in our hypothetical group it'll always have much better enchanter haste.

Damage shield in a group like this one is almost as bad to figure as shaman root-dotting. First off you have to cut the magician DS effectively by a third because enchanter has its own weaker one. Second, frequent slow usage cripples those things and a lot of groups are going to do that, certainly against anything hard. Third, ping-ponging charm pet aggro means upkeep cost is higher than average due to having to cast it on more than one recipient. Opposite way, a group that *really* wants to use their damage shields can try to constaintly pull pairs, keep everything active and unslowed, apologize to their cleric for severely over-working him, and gain probably over 20 net DPS from it at the cost of an agitated cleric and more frequent average death rate. Pain in the neck to figure that thing.

Frankly for the DS we probably need to accept a standardized value similar to how aircraft performance charts correct to agreed-upon standardized atmospheric conditions. Discussion falls apart otherwise due to too many variables in stuff like that.

Danth
Yes. Realistically I am undervaluing Shaman's a bit, while strong-manning the Mages. Even then the gap is 30 DPS or less hehe.
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