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#1
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You can try submitting a bug report. It would help if you could find evidence that there used to be safe spots.
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
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#2
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I remember along the wall by the crater I could fear kite with my necro and there was about 0% chance mobs would wander in to the area during the fear kite. I also remember setting up groups on top of the hill leading up to the forest giants.
Marked on uploaded map.... but I am not going to complain about wandering mobs.... I love this game!
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I have trouble making up my mind... Nazran - 17 Druid // Nezren - 24 Cleric // Nizrin - 10 Warrior // Nozron - 27 Necro // Nuzrun - 6 Rogue | ||
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#3
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Yeah that area you marked is one of the places I discovered.
It seems even the giant fort and underneath it isn't sacred. I saw some mob come by and path right under the giant fort. I remember too that in skyfire there was a good place to pull to north of the OT zonein along the wall and a few hundred units to the west, and this continued right up to the north east corner where they have that structure. I haven't had a look in skyfire, but I bet that the mobs just wander everywhere on this server. I think any evidence to back this up is anecdotal. Just about anyone who hunted in BW on live would be well aquainted with at least 1 of these spots. Of course a lot of people never bothered with the zone, which to me is part of the attraction. Anyway it would be a big job to go through and change the monster pathing for all the mobs in zone so probably not much point in pursuing it. Gonna give it a try anyway and see how annoying the adds are in some areas. South of the crater seems about the "best" I found. | ||
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