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			 So you've fallen back on "Shaman is better cause players might be bad"? That's probably the best argument you've ever made. However as has been stated many times we're assuming the players are good in this hypothetical situation. If we assume bad players then all bets are off and the shaman could also be bad and more detriment to the group than helpful. Like if he/she decided they wanted to pull a bunch of extra mobs to root rot for extra DPS then loses control of them. 
		
		
		
		
		
			
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		1: Mage is a better group DPS class than Shaman 
			2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member?  | ||
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			 Quote: 
	
 I also didn't fall back on anything. What I said in my previous post has been part of my argument the entire time. The conversation has been more focused on DPS, that is the only reason why I haven't expanded on this part of my argument as often. But you can see me making this argument plenty of times in my earlier posts. Even the best guilds wipe on raid bosses. Highly skilled players still make mistakes, or just get unlucky via RNG, lag, etc. I have never seen a player/group be perfect all the time. It just doesn't happen. This is why most people aren't claiming 4x Enchanters is the best group comp for OP's question. Technically that group doesn't need healing if played perfectly. In reality it does need healing because mistakes happen, or you get unlucky. That is one downside with playing an RNG game. You can just get really unlucky, and it's harder for skill to save you in those cases. 
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						Last edited by DeathsSilkyMist; 09-04-2022 at 02:59 PM..
					
					
				
			 
		
		
		
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