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  #1  
Old 09-14-2022, 09:24 AM
PlsNoBan PlsNoBan is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Hows the thread gone since Ally posted mage logs? I wish I had been there to cotp/son the pet [You must be logged in to view images. Log in or Register.]
It forced DSM to (once again) shift goalposts and arguments. He went from "Shamans do almost the same damage as mages" then realizing mages do way more cause of those logs and decided "More DPS is completely irrelevant unless you get an extra named/PH cycle from the DPS gain in a session of like 2 hours" which is obviously absurd and no realistic amount of DPS would achieve that. Takes like 20+ minutes for shit to respawn in this game and even with mediocre DPS you're killing it in like a minute. You could literally use his "DPS breakpoint" logic to justify a paladin being just as good as a rogue for a DPS slot in a group. It's insanely stupid. The things he comes up with are mind boggling.
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
Last edited by PlsNoBan; 09-14-2022 at 09:28 AM..
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  #2  
Old 09-14-2022, 09:37 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
It forced DSM to (once again) shift goalposts and arguments. He went from "Shamans do almost the same damage as mages" then realizing mages do way more cause of those logs and decided "More DPS is completely irrelevant unless you get an extra named/PH cycle from the DPS gain in a session of like 2 hours" which is obviously absurd and no realistic amount of DPS would achieve that. Takes like 20+ minutes for shit to respawn in this game and even with mediocre DPS you're killing it in like a minute. You could literally use his "DPS breakpoint" logic to justify a paladin being just as good as a rogue for a DPS slot in a group. It's insanely stupid. The things he comes up with are mind boggling.
I didn't shift goalposts at all lol. You don't even know what this means. Earlier in thread, the data from Troxx showed Mage Pets do less DPS. His Pet data may still be true for non-Epic Mages, which is the vast majority of Mages. I am just strong manning the argument by using an Epic Pet because it is the highest DPS possible. Updating an argument due to getting new data isn't changing the goalposts, it's just normal procedure lol. And the Epic Mage still doesn't make a significant difference with the DPS breakpoints. It's 4.3 seconds per kill in the case of Enchanter/Enchanter/Cleric/Mage.

DPS does increase kills per hour silly lol. It just stops doing so after you hit the optimal breakpoint. Going from 100 DPS to 200 DPS saves 40 seconds per kill on a mob with 8000 HP. If you are killing 20 mobs, that is saving 1600 seconds per hour. You are getting more spawn cycles with that much time saved.

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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
I've never heard the take that low level melee twinks are bad at leveling, ever. Am I crazy? Like I honestly can't tell if this is just some stupid contrarian take because you don't like DSM or you've just never given a melee character dope gear and plowed through the beginning of the game before.

No, you are not crazy Kitch867 about Warriors and Enchanters. PlsNoBan is just being a contrarian to try and prove me wrong. He has admitted to being a troll multiple times.

I did talk about downtime, he just doesn't understand that Enchanters from 12-30 have a good chunk of downtime too. For some reason his argument is Enchanter's don't have downtime from 12-30, which is just nonsense. My Enchanter had plenty of downtime from 12-30. But of course, he will probably just say I am a bad player or something, because he has no evidence of downtime comparisons. He also forgot we are talking about grouping, not soloing, so the downtime would be different. He also just discards all data that disagrees with him lol.

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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I went to velks spiders the other day. I pulled the usual way for current meta (up to 5 mobs a time) and shaman was root rotting adds with epic. So it does happen in a ‘real’ context.
Exactly!
Last edited by DeathsSilkyMist; 09-14-2022 at 10:02 AM..
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  #3  
Old 09-14-2022, 10:16 AM
PlsNoBan PlsNoBan is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I didn't shift goalposts at all lol. You don't even know what this means. Earlier in thread, the data from Troxx showed Mage Pets do less DPS. His Pet data may still be true for non-Epic Mages, which is the vast majority of Mages. I am just strong manning the argument by using an Epic Pet because it is the highest DPS possible. Updating an argument due to getting new data isn't changing the goalposts, it's just normal procedure lol. And the Epic Mage still doesn't make a significant difference with the DPS breakpoints. It's 4.3 seconds per kill in the case of Enchanter/Enchanter/Cleric/Mage.

DPS does increase kills per hour silly lol. It just stops doing so after you hit the optimal breakpoint. Going from 100 DPS to 200 DPS saves 40 seconds per kill on a mob with 8000 HP. If you are killing 20 mobs, that is saving 1600 seconds per hour. You are getting more spawn cycles with that much time saved.




No, you are not crazy Kitch867 about Warriors and Enchanters. PlsNoBan is just being a contrarian to try and prove me wrong. He has admitted to being a troll multiple times.

I did talk about downtime, he just doesn't understand that Enchanters from 12-30 have a good chunk of downtime too. For some reason his argument is Enchanter's don't have downtime from 12-30, which is just nonsense. My Enchanter had plenty of downtime from 12-30. But of course, he will probably just say I am a bad player or something, because he has no evidence of downtime comparisons. He also forgot we are talking about grouping, not soloing, so the downtime would be different. He also just discards all data that disagrees with him lol.



Exactly!
Ah shit. I thought your mom pulled your internet access or something cause you didn't post for like half a day. Was kinda nice not having a post full of complete nonsense every 5 minutes.

You absolutely did and continue to shift goalposts and change your arguments when you're proven wrong. Enchanter downtime is MUCH less than warrior without regen item/buff. The warrior is also most likely fighting mobs much lower level than them to take as little damage as possible cause they aren't regenning for shit. Enchanters typically fight higher level mobs by comparison. The XP difference is fairly noticeable and should be taken into account. But this is probably the dumbest argument you've made. I'd personally steer clear of this one.
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #4  
Old 09-14-2022, 10:28 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Ah shit. I thought your mom pulled your internet access or something cause you didn't post for like half a day. Was kinda nice not having a post full of complete nonsense every 5 minutes.

You absolutely did and continue to shift goalposts and change your arguments when you're proven wrong. Enchanter downtime is MUCH less than warrior without regen item/buff. The warrior is also most likely fighting mobs much lower level than them to take as little damage as possible cause they aren't regenning for shit. Enchanters typically fight higher level mobs by comparison. The XP difference is fairly noticeable and should be taken into account. But this is probably the dumbest argument you've made. I'd personally steer clear of this one.
Nah. You need to prove your points with evidence. So far you have provided zero evidence for every argument made in this thread lol.

Enchanters 12-30 have plenty of downtime too due to lower meditation and mana regen buffs (less mana per tick), more fizzling (lower skills), more interrupts (lower channeling), more resists (lower level tash). I leveled an Enchanter from 12-30 recently, I know this very well. I was also leveling my Warrior.

The only proof so far is that you have admitted to being a troll:

Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Everyone (including you) has trolled at various points in this thread. Troll posts are not the majority of my posts. I have zero issue admitting when I'm doing so. Unlike some of us [You must be logged in to view images. Log in or Register.]
This is one of multiple quotes of you admitting you are trolling. You are incorrect that I am trolling, and are also vastly underestimating the number of troll posts you have made. It is well over 300, and you have around 470 posts in this thread.
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  #5  
Old 09-14-2022, 10:49 AM
cyxthryth cyxthryth is offline
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Oops! Double-post hehe. [You must be logged in to view images. Log in or Register.]
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  #6  
Old 09-14-2022, 10:53 AM
cyxthryth cyxthryth is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
shaman was root rotting adds with epic. So it does happen in a ‘real’ context. :
"Adds?" Please clarify... are you intending to convey that you were pulling 5 mobs at a time and the Shaman was rooting yet-additional (6th+) mobs? Or were the "adds" that were being root/rotted just part of what you have implied is the "current meta ([your pulls of] up to 5 mobs at a time)" standard/normal pull and you are simply calling them "adds" for an unknown/undefined reason?

What other classes were in this group, did it happen to have an Enchanter, and how long did it utilize this method/strategy of Shaman root rotting "adds"? For the sake of the - civil - discussion, it would be best to make these relevant factors clear. It's common for a Shaman and/or other classes to be rooting mobs as the groups primary CC if, for example, Root is the most dependable or only available form of CC the group has. At which point if heals are not needed, there isn't really much else for a Shaman to do against the primary DPS target - remember a Shaman won't be bothering to Malo or Slow mobs that die within 30s per DSM's posts in this thread, and Shaman will not get full value from their DoTs on targets that die too quickly - which will die in 30s anyway, so this hypothetical Shaman may as well DoT the "adds" because there is not much else it can (meaningfully) contribute. Let's be perfectly clear that in this specific scenario, you are pulling these mobs to the group and the Shaman is staying with the group, the Shaman has not ran off to fight "additional" mobs (over the 5 that you/the group have [intentionally] pulled) outside of the group (even though you are calling these mobs "adds" despite the fact that they were in your initial [presumably intentional] pull of 5 mobs at a time, which you have suggested is the meta, and not "additional mobs" to those 5). What DSM had earlier been claiming is that his Shaman could go fight / root/rot mobs independently from the group "if the group cares about DPS" hehe. [You must be logged in to view images. Log in or Register.] Very different scenarios, objectively.

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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
if you had pretty ballin weapons and a huge AC/HP pool
Hypotheticals can be valuable to discussions, however, such loosely defined variables as "pretty ballin weapons and a huge AC/HP pool" cannot be quantified, and I am not sure what point your post would seem to imply you think proposing the hypothetical Warrior "has pretty ballin weapons and a huge AC/HP pool" is making or what fact you think it is refuting.

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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
And while I'm sure I'm just ignorant about something here--I'm suspicious about the implication(?) that enchanters have basically no downtime. Everything in that process costs mana, you do end up having to nuke the mobs at some point, and anything that goes wrong costs more mana, even if you get to med most of the time your mana regen isn't that great at low levels, no?
I am not sure what evidence there is in this thread - if any - of an implication that "chanters have basically no downtime" that has caused you to have such a suspicion?

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I didn't shift goalposts at all lol. You don't even know what this means.
Both claims you have made in the above Quote are unsubstatiated and false. You have shifted/moved goalposts multiple times, and this irrefutable fact - which you cannot refute - has been pointed out to you multiple times by multiple people.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Updating an argument due to getting new data isn't changing the goalposts, it's just normal procedure lol.
Your post would seem to suggest that you have forgotten - or are intentionally attempting to ignore - the irrefutable fact - which you cannot refute - that you have moved goalposts by attempting to bring an irrelevant/outside-the-scope-of-the-discussion 5th "pocket" character into this thread's discussion about "Best 4 person all caster/priest group". You have additionally provided zero evidence of what (you believe that) "normal procedure" is, and why you (seemingly) believe that stating that you have not moved goalposts - when you indeed have - can somehow cause the fact that you have moved goalposts to be ignored or to somehow go away if you claim that "Updating an argument due to getting new data isn't changing the goalposts, it's just normal procedure" hehe. [You must be logged in to view images. Log in or Register.] The facts will not change, nor go away.

This also sounds familiar hehe. [You must be logged in to view images. Log in or Register.] I seem to recall you had made the - unsubstantiated, false & laughable - claim that you were not moving goalposts simply because you and the OP both agree that his post "was general" (whatever that means) - AKA argumentum ad populum hehe. [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
And the Epic Mage still doesn't make a significant difference with the DPS breakpoints. It's 4.3 seconds per kill in the case of Enchanter/Enchanter/Cleric/Mage.
The problem is that your post would seem to indicate that you believe that your opinion of what is significant - such as a difference in kill time of 4.3 seconds per mob - is objective; it is not - it is simply your opinion hehe. [You must be logged in to view images. Log in or Register.] This really isn't hard.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The only proof so far is that you have admitted to being a troll
Nah hehe. [You must be logged in to view images. Log in or Register.]

I have admitted to zero trolling. Quite the contrary! In irrefutable fact - which you cannot refute - I have challenged you calling me a troll and have asked you to provide proof/evidence of my "trolling". You have not provided - and seemingly cannot provide - any evidence that supports your claim, hence your claim is unsubstantiated - and false.

Your post would seem to indicate that you believe that others "want to shut you up"? Oh quite the contrary! I have been attempting to continue having a civil discussion with you, but you have repeatedly ignored my posts and dodged my questions hehe.

Reposting the current state of the discussion:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
OP never said you couldn't have a pocket cleric. I am not sure why people keep thinking this is not a possible route to take. Between four people it would be trivial to level a cleric to 39. It is pretty common for people to make pocket clerics on P99.
DSM attempted to move the goalposts by bringing a 5th "pocket" character into his "arguments" (even though this is intended to be a civil discussion - not an argument) pertaining to the "Best 4 person all caster/priest group" discussion.

Of course - speaking strictly mathematically - 4=/=5, so it is unclear why DSM has attempted to bring this 5th character into the equation or why his posts would seem to indicate that he believes doing so is not an example of him moving goalposts - when it objectively is - hehe.
Last edited by cyxthryth; 09-14-2022 at 11:15 AM..
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  #7  
Old 09-14-2022, 12:07 PM
Troxx Troxx is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
It forced DSM to (once again) shift goalposts and arguments. He went from "Shamans do almost the same damage as mages" then realizing mages do way more cause of those logs and decided "More DPS is completely irrelevant unless….
More or less this.

All the good information and discussion can be found in the first few pages of this thread. It really boiled down to whether or not a group wanted redundant utility or whether they wanted to just kill things faster. DSM tried to make the case that shamans were perfectly good dps. His napkin math showed they were just as good or close but over time were actually better or equal while also bringing utility thusly implying shamans are the clear cut 4th spot winner.

The great dps “debate”:

-We were presented logs of him soloing a level 40 Jin shaman frog (literally the weakest mob in the zone). This was not relevant to the topic.
-then we got some napkin math about med rates, nukes per hour … you name it …
-We were later gifted yet another solo rot/dot fight of him and his pet on a zone in golem. Again … not relevant to the discussion.
-we watched him misinterpret parses given to him. Claiming I was nuking 4-8 times (lol) for 825 per pop per fight assuming that all “hits” from my mage were nukes and not remembering my pet nukes.
-we watched him ignore breakout fights showing a LOW of high 70s dps and a HIGH of over 175dps with the average floating 100-120 which was right where I said my non-epic, non-focus, no clicky boots mage would be in a fast moving group.
-we later saw Ally’s 58 mage put up similar numbers (granted we don’t know what kind of group she was in but I digress…)
-WE NEVER SAW DSM ONCE JOIN A FAST MOVING, HIGH DPS GROUP TO SHOW HOW HIS SHAMAN COULD PERFORM … only napkin math.

Side tangents we saw:

-a couple of dozen pages of him talking about how enchanters can’t really solo effectively until level 32, going so far as to say his no regen mildly twinked warrior at 27ish could do more dps than an unhasted level 17-18 charm pet as evidence that enchanters don’t solo well after they get charm (lol). We were given single fights for each. We pointed out that the charm pet was 10ish levels lower than his warrior, unhasted, and ignored the fact that done properly an enchanter can chain solo with no down time while the warrior will eventually have to stop. It’s a shame he felt the need to stack odds so aggressively to try and prove something we all know is BS. Ironically this side tangent dozens of pages in length was not even relevant.
-several more dozen pages involving this theoretical group having a pocket cleric to log in as needed to rationalize having the shaman in the group (lol wtf?)

The focus of discussion has flipped so often it’s hard to keep track. Goalposts are constantly moving and any time hard reality slaps an autist in the face there is shameless redirection or attempts to flat out ignore data not consistent with an autist’s agenda. In 23 years of playing this game and haunting forums I have NEVER seen anything as hilariously obtuse as this thread.

This really is simple. Any 4 man best caster group will have at a minimum a cleric and an enchanter. Charm is so overpowered that the obvious 3rd choice is another enchanter. This leaves one spot left with 4 possible choices.

A). Choice A is a 4th enchanter. Most dps. Some added risk. No additional anything but yes the most dps. As a cleric in this group I might go a little nutty having 3 potential targets to blast heal and 3 pets that will also eventually need a heal but if played well the enchanters should have any pet break on lockdown immediately.

B). Choice B is a mage who brings additional value of malo debuffs for pets, CoTH, pet haste masks, DS, a beefy pet to stand in the event charms break or simply to do great dps and nuke dps potential which is always welcome and never wasted because it isn’t a dot. As has been shown already, a good mage is a respectable 100-120 dps at the high end (more with pet focus, epic, and/or Velk boots). That is strong dps and honestly not far behind a high end quadding, hasted pet. It’s as strong or close to as strong as a standard “safe” xp group pet hasted or quadding. Strong dps, no added risk, additional perks added (malo likely the best of them)

C). Choice C is a necromancer who brings additional value of FD, backup rez, undead charm potential, additional pet which isn’t bad for the same reasons mage pet isn’t bad, ok-ish nukes and personal dps (they aren’t efficient but lich is some awesome mana regen). On top of that they bring some redundancy in that they have a good Cc tool kit and can heal pretty well (but the group doesn’t need it). On the whole a decent add for dps alone with summon pet and personal nukes but with utility that ISNT redundant and adds palpable value.

D). Choice D is a shaman. Shamans add value with malo. They have the worst pet option with low dps but it can take a few hits. They can nuke to add some dps but not efficient, lower impact hits and longer cast times. Mediocre dps when trying hard. They do have an expansive toolkit but this is where the redundancy kicks in. You won’t need the heals, slows, roots. Dots are worthless as stuff will die to fast. They do bring a measure of increased safety but with a cleric and TWO enchanters … how much safer can you get?? So yeah. Poor to mediocre dps. Maybe good in short burst of chain nuking but that still falls behind B or C. Tons of utility that unfortunately … is not unique to what the group already has other than malo.

I will close by quoting my very first post in this thread below. I still stand by it.
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  #8  
Old 09-14-2022, 12:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
More or less this.

All the good information and discussion can be found in the first few pages of this thread. It really boiled down to whether or not a group wanted redundant utility or whether they wanted to just kill things faster. DSM tried to make the case that shamans were perfectly good dps. His napkin math showed they were just as good or close but over time were actually better or equal while also bringing utility thusly implying shamans are the clear cut 4th spot winner.

The great dps “debate”:

-We were presented logs of him soloing a level 40 Jin shaman frog (literally the weakest mob in the zone). This was not relevant to the topic.
-then we got some napkin math about med rates, nukes per hour … you name it …
-We were later gifted yet another solo rot/dot fight of him and his pet on a zone in golem. Again … not relevant to the discussion.
-we watched him misinterpret parses given to him. Claiming I was nuking 4-8 times (lol) for 825 per pop per fight assuming that all “hits” from my mage were nukes and not remembering my pet nukes.
-we watched him ignore breakout fights showing a LOW of high 70s dps and a HIGH of over 175dps with the average floating 100-120 which was right where I said my non-epic, non-focus, no clicky boots mage would be in a fast moving group.
-we later saw Ally’s 58 mage put up similar numbers (granted we don’t know what kind of group she was in but I digress…)
-WE NEVER SAW DSM ONCE JOIN A FAST MOVING, HIGH DPS GROUP TO SHOW HOW HIS SHAMAN COULD PERFORM … only napkin math.

Side tangents we saw:

-a couple of dozen pages of him talking about how enchanters can’t really solo effectively until level 32, going so far as to say his no regen mildly twinked warrior at 27ish could do more dps than an unhasted level 17-18 charm pet as evidence that enchanters don’t solo well after they get charm (lol). We were given single fights for each. We pointed out that the charm pet was 10ish levels lower than his warrior, unhasted, and ignored the fact that done properly an enchanter can chain solo with no down time while the warrior will eventually have to stop. It’s a shame he felt the need to stack odds so aggressively to try and prove something we all know is BS. Ironically this side tangent dozens of pages in length was not even relevant.
-several more dozen pages involving this theoretical group having a pocket cleric to log in as needed to rationalize having the shaman in the group (lol wtf?)

The focus of discussion has flipped so often it’s hard to keep track. Goalposts are constantly moving and any time hard reality slaps an autist in the face there is shameless redirection or attempts to flat out ignore data not consistent with an autist’s agenda. In 23 years of playing this game and haunting forums I have NEVER seen anything as hilariously obtuse as this thread.

This really is simple. Any 4 man best caster group will have at a minimum a cleric and an enchanter. Charm is so overpowered that the obvious 3rd choice is another enchanter. This leaves one spot left with 4 possible choices.

A). Choice A is a 4th enchanter. Most dps. Some added risk. No additional anything but yes the most dps. As a cleric in this group I might go a little nutty having 3 potential targets to blast heal and 3 pets that will also eventually need a heal but if played well the enchanters should have any pet break on lockdown immediately.

B). Choice B is a mage who brings additional value of malo debuffs for pets, CoTH, pet haste masks, DS, a beefy pet to stand in the event charms break or simply to do great dps and nuke dps potential which is always welcome and never wasted because it isn’t a dot. As has been shown already, a good mage is a respectable 100-120 dps at the high end (more with pet focus, epic, and/or Velk boots). That is strong dps and honestly not far behind a high end quadding, hasted pet. It’s as strong or close to as strong as a standard “safe” xp group pet hasted or quadding. Strong dps, no added risk, additional perks added (malo likely the best of them)

C). Choice C is a necromancer who brings additional value of FD, backup rez, undead charm potential, additional pet which isn’t bad for the same reasons mage pet isn’t bad, ok-ish nukes and personal dps (they aren’t efficient but lich is some awesome mana regen). On top of that they bring some redundancy in that they have a good Cc tool kit and can heal pretty well (but the group doesn’t need it). On the whole a decent add for dps alone with summon pet and personal nukes but with utility that ISNT redundant and adds palpable value.

D). Choice D is a shaman. Shamans add value with malo. They have the worst pet option with low dps but it can take a few hits. They can nuke to add some dps but not efficient, lower impact hits and longer cast times. Mediocre dps when trying hard. They do have an expansive toolkit but this is where the redundancy kicks in. You won’t need the heals, slows, roots. Dots are worthless as stuff will die to fast. They do bring a measure of increased safety but with a cleric and TWO enchanters … how much safer can you get?? So yeah. Poor to mediocre dps. Maybe good in short burst of chain nuking but that still falls behind B or C. Tons of utility that unfortunately … is not unique to what the group already has other than malo.

I will close by quoting my very first post in this thread below. I still stand by it.
This is such a bad take.

What really happened is I provided solid evidence of DPS numbers based on the data you provided, and then you got really angry and proceeded to troll/insult/meme for 200 posts, like a child.

Allishia's data is from an Epic Pet, while yours is not. And it still doesn't matter in the end due to how little time it saves per kill.

You haven't shown why you think any of my data is invalid, or will change in a group. You have made the claim my data is invalid, so you have to prove it. You won't though, because you know the data won't change.
Last edited by DeathsSilkyMist; 09-14-2022 at 12:15 PM..
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  #9  
Old 09-14-2022, 12:20 PM
Crede Crede is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
More or less this.

All the good information and discussion can be found in the first few pages of this thread. It really boiled down to whether or not a group wanted redundant utility or whether they wanted to just kill things faster. DSM tried to make the case that shamans were perfectly good dps. His napkin math showed they were just as good or close but over time were actually better or equal while also bringing utility thusly implying shamans are the clear cut 4th spot winner.

The great dps “debate”:

-We were presented logs of him soloing a level 40 Jin shaman frog (literally the weakest mob in the zone). This was not relevant to the topic.
-then we got some napkin math about med rates, nukes per hour … you name it …
-We were later gifted yet another solo rot/dot fight of him and his pet on a zone in golem. Again … not relevant to the discussion.
-we watched him misinterpret parses given to him. Claiming I was nuking 4-8 times (lol) for 825 per pop per fight assuming that all “hits” from my mage were nukes and not remembering my pet nukes.
-we watched him ignore breakout fights showing a LOW of high 70s dps and a HIGH of over 175dps with the average floating 100-120 which was right where I said my non-epic, non-focus, no clicky boots mage would be in a fast moving group.
-we later saw Ally’s 58 mage put up similar numbers (granted we don’t know what kind of group she was in but I digress…)
-WE NEVER SAW DSM ONCE JOIN A FAST MOVING, HIGH DPS GROUP TO SHOW HOW HIS SHAMAN COULD PERFORM … only napkin math.

Side tangents we saw:

-a couple of dozen pages of him talking about how enchanters can’t really solo effectively until level 32, going so far as to say his no regen mildly twinked warrior at 27ish could do more dps than an unhasted level 17-18 charm pet as evidence that enchanters don’t solo well after they get charm (lol). We were given single fights for each. We pointed out that the charm pet was 10ish levels lower than his warrior, unhasted, and ignored the fact that done properly an enchanter can chain solo with no down time while the warrior will eventually have to stop. It’s a shame he felt the need to stack odds so aggressively to try and prove something we all know is BS. Ironically this side tangent dozens of pages in length was not even relevant.
-several more dozen pages involving this theoretical group having a pocket cleric to log in as needed to rationalize having the shaman in the group (lol wtf?)

The focus of discussion has flipped so often it’s hard to keep track. Goalposts are constantly moving and any time hard reality slaps an autist in the face there is shameless redirection or attempts to flat out ignore data not consistent with an autist’s agenda. In 23 years of playing this game and haunting forums I have NEVER seen anything as hilariously obtuse as this thread.

This really is simple. Any 4 man best caster group will have at a minimum a cleric and an enchanter. Charm is so overpowered that the obvious 3rd choice is another enchanter. This leaves one spot left with 4 possible choices.

A). Choice A is a 4th enchanter. Most dps. Some added risk. No additional anything but yes the most dps. As a cleric in this group I might go a little nutty having 3 potential targets to blast heal and 3 pets that will also eventually need a heal but if played well the enchanters should have any pet break on lockdown immediately.

B). Choice B is a mage who brings additional value of malo debuffs for pets, CoTH, pet haste masks, DS, a beefy pet to stand in the event charms break or simply to do great dps and nuke dps potential which is always welcome and never wasted because it isn’t a dot. As has been shown already, a good mage is a respectable 100-120 dps at the high end (more with pet focus, epic, and/or Velk boots). That is strong dps and honestly not far behind a high end quadding, hasted pet. It’s as strong or close to as strong as a standard “safe” xp group pet hasted or quadding. Strong dps, no added risk, additional perks added (malo likely the best of them)

C). Choice C is a necromancer who brings additional value of FD, backup rez, undead charm potential, additional pet which isn’t bad for the same reasons mage pet isn’t bad, ok-ish nukes and personal dps (they aren’t efficient but lich is some awesome mana regen). On top of that they bring some redundancy in that they have a good Cc tool kit and can heal pretty well (but the group doesn’t need it). On the whole a decent add for dps alone with summon pet and personal nukes but with utility that ISNT redundant and adds palpable value.

D). Choice D is a shaman. Shamans add value with malo. They have the worst pet option with low dps but it can take a few hits. They can nuke to add some dps but not efficient, lower impact hits and longer cast times. Mediocre dps when trying hard. They do have an expansive toolkit but this is where the redundancy kicks in. You won’t need the heals, slows, roots. Dots are worthless as stuff will die to fast. They do bring a measure of increased safety but with a cleric and TWO enchanters … how much safer can you get?? So yeah. Poor to mediocre dps. Maybe good in short burst of chain nuking but that still falls behind B or C. Tons of utility that unfortunately … is not unique to what the group already has other than malo.

I will close by quoting my very first post in this thread below. I still stand by it.
Great summary, and an accurate presentation of options available to anybody in this situation. Thanks for not muddying up the thread trying to suggest leveling a 5th alt either, since this thread is specifically about 4s.

I'd personally choose Cleric/Enchanter/Mage/Necro, which covers everything. It might not have the same amount of dps as multiple enc's, but I like that it gives you basically everything, while still being able to obliterate 99.9% of content. To me repeating classes is just boring.
Last edited by Crede; 09-14-2022 at 12:22 PM..
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Old 09-14-2022, 12:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Great summary, and an accurate presentation of options available to anybody in this situation. Thanks for not muddying up the thread trying to suggest leveling a 5th alt either, since this thread is specifically about 4s.
It's a poor summary, skewed by inaccurate ideas about how data and DPS works. Troxx just wants to "win", not have a discussion, and his 200+ troll/insult/meme posts are clear enough evidence.

I still find it amusing that talking about basic facts of the game is considered muddying the waters, when OP didn't specify you couldn't have a pocket cleric.
Last edited by DeathsSilkyMist; 09-14-2022 at 12:28 PM..
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