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Old 08-03-2011, 05:30 PM
Hogie Hogie is offline
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Default Will P99 ever introduce...

I know it is not classic to add these things, but is there any plan to implement some of the things that should of been added with original game such as easy binding? I have a few friends who would love to play P99, but just do not have the time to invest in things like travel or dying and having to spend an hour to get your corpse just to die again.

Personally I love the game how it is, but would love to see small changes from classic added to the game like binding or easier travel or even shared bank.
  #2  
Old 08-03-2011, 05:35 PM
Rasah Rasah is offline
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EZServer is the place for them.
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  #3  
Old 08-03-2011, 05:37 PM
Hogie Hogie is offline
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EZServer is boring lol. I want classic, with things that were over looked when making the game
  #4  
Old 08-03-2011, 05:50 PM
visage visage is offline
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Quote:
Originally Posted by Hogie [You must be logged in to view images. Log in or Register.]
EZServer is boring lol. I want classic, with things that were over looked when making the game
Oxymoron and move this to rants and flames
  #5  
Old 08-03-2011, 06:21 PM
Brinkman Brinkman is offline
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Originally Posted by Hogie [You must be logged in to view images. Log in or Register.]
EZServer is boring lol. I want classic, with things that were over looked when making the game
Over looked when making the game?

Im going to attempt to not flame you here...

The long travel time in classic EQ was not something Brad or anyone else who was on the original creative team of EQ overlooked. It was INTENDED. It made the game more real. And it also helped balance the classes. If you take away the importance of Wizard and Druid porting abilities by putting in Transporters all over the place, and 100 places to bind, with "soulbinders" you destroy the usefulness of half of those classes spells.

The same goes for dieing. The harsh penalty of exp loss combined with respawning at a far away bind point ( a lot of the time) was intended. It makes the game more realistic ( starting to notice a theme? ). It also helped players actually learn their class and not make silly mistakes, OR ELSE.

In both of these instances, there is an underlyng concept, or "vision" that is created. Which is what Brad was going for. COMMUNITY!! The game is harder on solo players, because it was not meant to be a solo game. Its an MMO. Die? get a rez from your cleric friend, its fast and you get nearly all of your exp loss back. Want to go to a different continent? Talk to one of the groupmates who you hung out with, maybe they can help you out with a port. A friend askes you to come tank in mistmoore? Go hang out , help them hold a camp, they will prolly arrange a pickup for ya.


I am sorry for going on about this, but these things you call small, are actually the FOUNDATION for what EQ is and is supposed to stand for.

Tell your buddy to play a necro, SK or shaman. A class that can solo half decent, and Have FD for mistakes or sow for faster running if his time is prescious.


If you want a solo game, hey diablo is still pretty nifty. If you want EQ like you are describing, reactivate and old account, and click on the nearest PoK book. If you want to die, and travel 8 continents in 15 seconds, fully geared and ready for your 100th attempt on an instanced boss, ... Umm W o W it up.

Just saying....
  #6  
Old 08-03-2011, 06:56 PM
Malev Malev is offline
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Quote:
Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
Over looked when making the game?

Im going to attempt to not flame you here...

The long travel time in classic EQ was not something Brad or anyone else who was on the original creative team of EQ overlooked. It was INTENDED. It made the game more real. And it also helped balance the classes. If you take away the importance of Wizard and Druid porting abilities by putting in Transporters all over the place, and 100 places to bind, with "soulbinders" you destroy the usefulness of half of those classes spells.

The same goes for dieing. The harsh penalty of exp loss combined with respawning at a far away bind point ( a lot of the time) was intended. It makes the game more realistic ( starting to notice a theme? ). It also helped players actually learn their class and not make silly mistakes, OR ELSE.

In both of these instances, there is an underlyng concept, or "vision" that is created. Which is what Brad was going for. COMMUNITY!! The game is harder on solo players, because it was not meant to be a solo game. Its an MMO. Die? get a rez from your cleric friend, its fast and you get nearly all of your exp loss back. Want to go to a different continent? Talk to one of the groupmates who you hung out with, maybe they can help you out with a port. A friend askes you to come tank in mistmoore? Go hang out , help them hold a camp, they will prolly arrange a pickup for ya.


I am sorry for going on about this, but these things you call small, are actually the FOUNDATION for what EQ is and is supposed to stand for.

Tell your buddy to play a necro, SK or shaman. A class that can solo half decent, and Have FD for mistakes or sow for faster running if his time is prescious.


If you want a solo game, hey diablo is still pretty nifty. If you want EQ like you are describing, reactivate and old account, and click on the nearest PoK book. If you want to die, and travel 8 continents in 15 seconds, fully geared and ready for your 100th attempt on an instanced boss, ... Umm W o W it up.

Just saying....
/signed
  #7  
Old 08-05-2011, 08:21 AM
Nytewind TP Nytewind TP is offline
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LOL Yea, two options.

1. Play a caster and be able to bind yourself
2. Don't die

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  #8  
Old 08-05-2011, 12:46 PM
Arkanjil Arkanjil is offline
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Classic > all mmo's right now.
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  #9  
Old 08-05-2011, 01:28 PM
Vendar Vendar is offline
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Quote:
Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
Over looked when making the game?

Im going to attempt to not flame you here...

The long travel time in classic EQ was not something Brad or anyone else who was on the original creative team of EQ overlooked. It was INTENDED. It made the game more real. And it also helped balance the classes. If you take away the importance of Wizard and Druid porting abilities by putting in Transporters all over the place, and 100 places to bind, with "soulbinders" you destroy the usefulness of half of those classes spells.

The same goes for dieing. The harsh penalty of exp loss combined with respawning at a far away bind point ( a lot of the time) was intended. It makes the game more realistic ( starting to notice a theme? ). It also helped players actually learn their class and not make silly mistakes, OR ELSE.

In both of these instances, there is an underlyng concept, or "vision" that is created. Which is what Brad was going for. COMMUNITY!! The game is harder on solo players, because it was not meant to be a solo game. Its an MMO. Die? get a rez from your cleric friend, its fast and you get nearly all of your exp loss back. Want to go to a different continent? Talk to one of the groupmates who you hung out with, maybe they can help you out with a port. A friend askes you to come tank in mistmoore? Go hang out , help them hold a camp, they will prolly arrange a pickup for ya.


I am sorry for going on about this, but these things you call small, are actually the FOUNDATION for what EQ is and is supposed to stand for.

Tell your buddy to play a necro, SK or shaman. A class that can solo half decent, and Have FD for mistakes or sow for faster running if his time is prescious.


If you want a solo game, hey diablo is still pretty nifty. If you want EQ like you are describing, reactivate and old account, and click on the nearest PoK book. If you want to die, and travel 8 continents in 15 seconds, fully geared and ready for your 100th attempt on an instanced boss, ... Umm W o W it up.

Just saying....

/applaud
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  #10  
Old 08-05-2011, 02:51 AM
Ennoia Ennoia is offline
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Quote:
Originally Posted by Hogie [You must be logged in to view images. Log in or Register.]
EZServer is boring lol. I want classic, with things that were over looked when making the game
They weren't overlooked. They just weren't wanted in classic EQ. Easy binding and not having corpse runs is for terribles (see EQLive, WoW, whatever the hell that new one is called that is basically a copy of WoW...oh right, Rift.).
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