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#1
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Pretty sure its based off mobs HP. The agro gets better on higher HP mobs...but ya I was going oom trying to keep mobs on my 47 so in stables.
Disease cloud does nothing, I just used the ac tap cause was less mana than atk tap. It works ok but was still having to put 2-3 cast on every mob to hold it + dpsing with rocksmasher aary 2hb.
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#2
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IIRC max aggro should be achieved on mobs with hp in the ball park of the higher level DL giants. I wouldn't be surprised if the implementation here doesn't achieve max aggro until the mobs have 10s of thousands of hp instead. Quote:
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2 DCs and MAYBE a shadow and you were keeping aggro an entire fight versus very twinked out melees. I don't think that fell under the scope of 'repeatedly'? Quote:
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Last edited by Jimjam; 01-24-2023 at 05:27 AM..
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#3
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | |||
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#4
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#5
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Also, there is a ton of evidence that Spells debuff spell effect hate is supposed to scale based off of level. Many of them from the EQ devs in Era:
"--- We've capped the amount of hate that can be awarded to most casters, specifically for debuff-type spells like the Malo and Tash series. The hate calculation for these spells takes into account the number of hitpoints of the NPC and did not "play nice" with the increased HP limit of Velious. It explains why Enchanters, for instance, would complain that casting a Tash spell would lead to near- instant death." https://everquest.allakhazam.com/his...es-2001-1.html This has been well researched before. It would take take a ton evidence from Player logs in Era and developer posts in era to convince P99 Devs that this change is wrong. The only thing is broken right now is the Disease and Poison counter hate was mistakenly removed for some reason. | ||
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#6
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- Octavion Bloodhunger -
-- Oct's Trading Post and Consignment -- | |||
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#7
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I thought warriors were the ones designed to taunt and hold boss agro in raids. I mean, if sk's are expecting to have this role(casting their newb level spells), then what are warriors good for? I mean if there is bug here, then it needs to be fixed. What is the bug? Im only asking because this is the bugs section.
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Last edited by Drueric; 02-14-2023 at 11:14 AM..
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#8
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The way DC was functioning was as intended. It worked extremely well in group situations (SK's have always been group tank gods) and it required nonstop spamming during raid tanking. There was nothing about it that needed to be changed, and live EQ only dropped it when they were ready to implement its replacement, the terror line, which preserved SK's as aggro gods.
__________________
- Octavion Bloodhunger -
-- Oct's Trading Post and Consignment -- | |||
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