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#211
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What is your thought process here? You do realize both are programmed, and based on rules and math? If you can quantify one, you can quantify the other. I am genuinely curious how you have gotten such a simple concept so wrong.
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#212
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#213
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FSI lets you cast more spells when tanking. Regen lets you cast more spells when < 100% health which is basically always. It's really that simple. One is situational, one isn't. While you can choose to disagree if you'd like, the facts are simple and you can't change the truth, despite how right you think you are. | |||
Last edited by Crede; 02-09-2023 at 04:53 PM..
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#214
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![]() DSM will never admit wrong , I will be able to count his posts all the way down to 0 because he simply can’t fathom he may be incorrect on anything, hope this helps.
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#215
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Ah I see. Basically you don't like the idea that Shamans can tank (and often do). Therefore, you are making stuff up to try and discourage that playstyle. Got it. Quote:
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#216
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#217
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![]() Damn this thread still going? It's like a few people posting once or twice and then DSM obsessed with proving he's not wrong (he is tho).
Time to wrap it up pal. Pretty unhealthy. | ||
#218
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#219
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I'm not sure why you keep clinging on to this Cliff Golem downtime argument, but it's pretty sad as it proves nothing. Regen will still net you more mana over time, so if you aren't utilizing that extra mana, that's on you. And ironically, from how I've seen you kill Cliff Golems, regen would actually be more effective for you, since you let your pet tank. This is really is not hard to follow. | |||
#220
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The Cliff Golem example is quite simple. Regeneration isn't doing anything for you during the fight, and it isn't saving you time due to reducing your downtime. Therefore, you are getting nothing out of it. You can watch my Cliff Golem example and do the math on how much extra mana I would have gotten from regeneration. You will find that it will not have reduced the fight time at all.
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