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#51
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![]() Quote:
Froglok Forager cycle (I'd like an iksar mask) is one of the only places where I end up meleeing + loading up single target dots. Forager conveniently seems to always have 6k hp, so a one minute kill time equals 100 dps. The other day before I saw this post I noticed I was often about 60s on most of my kills, but I was getting a jump on the damage by pulling with the 60 slow and the two Tuyen's drum dots, and my parser didn't start the timer until I was meleeing it. So I pulled in a few today without pre-dotting for some clean tests. First, melee only to test the Forager's hp: Code:
6034 damage kill in 123 seconds = 49 dps 6027 damage kill in 120 seconds = 50 dps 6074 damage kill in 128 seconds = 47 dps 6047 damage kill in 117 seconds = 52 dps 6007 damage kill in 120 seconds = 50 dps Second, my usual Forager twist but I let it get to camp before landing a dot: 60 slow dot then a Tuyens Flame (drum dot) / Tuyens Ice (drum dot) / Denon's Bereavement (lute dot) / Selo's Cords of Cessation (lute dot) / Regen twist, tapping in prime hand instruments right as the songs land: Code:
62second kill = 97 dps (47 of it from melee) Code:
56seconds kill = 105 dps (46 of it from melee) | |||
Last edited by Vivitron; 02-11-2023 at 04:02 PM..
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#52
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![]() Three chants (31, 31, 25 dmg/tick unmodified) = 87 per tick.
Drums of the beast 2.6 modifier = 226.20 per tick That's 37.40 dps in chants. Foragers are like level 45 so it's easy to do high melee dps against them. 100 dps certainly seems to make sense for a top tier bard. Like everything, context is important. What are you killing and will songs land? Otherwise though bard group attack buffs are amazing and turn even lowly melees into heroes. | ||
Last edited by Snaggles; 02-11-2023 at 07:34 PM..
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#53
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![]() Now show me a parse on a raid mob where none of that shit works, let me see that 100. Hope that helps.
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#54
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![]() Quote:
Like the op sometimes I like to hit things on my bard anyway, and am curious how far it can be pushed. | |||
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