Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Reply
 
Thread Tools Display Modes
  #1  
Old 02-19-2023, 02:56 PM
zati zati is offline
Sarnak


Join Date: Jul 2015
Posts: 235
Default

AC is king. Race don't matter, Regen don't matter, FSI don't matter. Those Won't make or break your tanking/pulling/raiding/soloing abilities at 60.. Ac/int/mana/ top 3 priorities for sk at 60.. left out stamina and HP cause nearly all raid gear/high end loot already has them... you can heal HP with worts but you can't increase mana faster than medding or FT2. Time is Mana. Mana is XP. Xp is Time

Leveling is a different story..

Levels 1-9 You have no spells therefor no need for mana. High dmg weapon / HP regen(fungi) / Max HP are top 3 priorities which is the same for most melee classes. a https://wiki.project1999.com/Runed_Oak_Bow is stronger than a fungi lv 1-5. You will one shot rats/bats in WFP and never get hit. Zero downtime. Prolly 5 shots for black bears. When I made my SK in 2015 I had zero access to all these items. Just bronze and https://wiki.project1999.com/Firerune_Brand I bought for 50p after selling 3-5 HQ bear pelts

Levels 9-45 Different advantages for each race. One might have more mana(erudite/DE) other more HP(ogre/troll) regen(Iksar/troll). For the most part you will still use spook the dead/darkness to fear kite undead in zones you can find safe areas to do so.... But really 90% of the time you'll have to face tank. Context matters are you gonna Solo or group? Unless you are 100% soloing these levels you'll always have a healer with you in a group or some sort of support.. Atleast I did befallen>Unrest>Guk>Sol.b etc I always had a group wit a healer in it. Then you need less hp and more ac/int/clickies to pull mobs faster. SK can't pull aggro or pull mobs without mana = no XP. I think this is where BE shines, but it definitely isn't 100% necessary..make your cleric or druid root mobs on incoming.. less mana used.

Levels 45-60 there's really only a few places SK can solo..regardless of gear. Unless you are a super twink or deleveled or access to being fully buffed by friends 24/7.. you'll be fear kiting undead in KC,HS,Trakanons teeth, Gukbottom(Yes u can hit lv 60 here) or even using normal Fear in velks/hole/etc...BE gloves is probably the only piece I still carry around with me and has saved me from multiple wipes. In the long run when soloing these will make you level faster than an Iksar doing the same. 60 mana to snare a mob 2-3 times until it dies. Again context matters .. How many mobs are available? If you only got 4 mobs - 5mobs to clear before respawns then BE gloves won't mean anything. You are limited by the camp not Mana or clickies. If you are in a camp you can clear 10+ mobs before respawns; Yes having free snares is the way to go.

If I could redo it I'd put all my starting points into INT then Sta.. as a DE
__________________
Taggley <Reaper of the Dead>
Reply With Quote
  #2  
Old 02-19-2023, 03:06 PM
DeathsSilkyMist DeathsSilkyMist is online now
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,119
Default

Quote:
Originally Posted by zati [You must be logged in to view images. Log in or Register.]
but you can't increase mana faster than medding or FT2. Time is Mana. Mana is XP.
You can increase mana faster than medding or FT2. You do that by not spending mana in the first place. That is what clickies allow you to do. You can save thousands of mana per hour using clickies, which is the equivalent of having extra mana regeneration and casting those spells instead.

That is why Blood Ember is typically better than Greenmist. Mana is the bottleneck for Shadowknights, as your post suggests, and clickies are saving you mana.

There are people who choose not to use Blood Ember clickies for whatever reason, and that is perfectly fine. You aren't required to play the game as optimally as possible to have fun or make progress.

I am simply pointing out that clickies ARE the equivalent to FT items. Fungi Staff, as an example, is basically an FT2 item for Shamans because it saves 1200 mana per hour on casting Regeneration.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:12 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.