#31
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#32
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Sure you can add +5 agi easy from items, but the time you need to avoid hits most is when you have 0 mitigation (naked). Thats why you want base agi to be 75 - it helps while CRing.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#33
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A fungi tunic drops you 10 agil. It might impact things for most of your leveling life without having to wear something less than ideal (like obsidian bead hoops).
In the end having 5-10 wasted agility at char creation isn’t a big deal. I don’t think at least. That said I put 20 points into Str instead of stamina (70 base) and still barely cap str with Focus and Yaulp4. Mid grade tanking gear and even some solid ToV drops like the Gozz cloak aren’t loaded with it. | ||
#34
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So, it does appear to be generally safe to just go +5 AGI then CHA or WIS.
I have seen a lot of people talk about the ability of Paladins to do a pretty decent job of soloing, even if it can be slow, and I definitely want to be able to do the same. I do see myself grouping as much as possible (because its fun to spend time with others gamers), but yeah, once I get certain pieces of gear, I would like to solo some. That's why I guess I'm just leaning into CHA as the secondary stat....to help make the solo aspect a little more safe whenever I do get the chance to do so. Do you guys know of Dwarven Paladins who've done this successfully? I read about all the other races who solo, I guess because they all have much higher starting CHA. Does this mean that Dwarven Paladins need to give up that dream and just focus on group play? | ||
#35
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this game is easy as fuck just make the char and get going | |||
#36
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With a crude stein and a couple basics lulling isn’t dangerous. Also don’t wear crusty armor.
I soloed to 60 easily and never died to a crit fail. Hunt bear a zone and you will never have an issue between root and loh on the run. Later you even get Divine Aura. I wouldn’t sweat it. I would prob only do wis if you plan on raiding a bit. If not, stamina. This is not a good comparison but a DE sk with points in Stamina (90 base). Even replacing the thurg bp and legs with the pally equivalent it’s going to be pretty close. a dwarf with stamina would be closer to the 205 target. https://wiki.project1999.com/Magelo_Blue:TestKnight | ||
Last edited by Snaggles; 03-07-2023 at 07:09 AM..
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#37
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Fewer resists --> less mana fewer crit resists --> a lot less mana | |||
#38
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Unless you are lulling nasties in like Chardok or Seb I just don’t see it an issue having less CHA. The last time I stacked it was splitting out unrest basement since there are like half a dozen spawns. Splitting two spawns in oggok, Grobb or HK only has to be done once if you can keep up with respawns. It’s pretty low impact work. Literally the only time I go fill CHA mode is when I’m pacifying to like PH in Kael. Even then for the adventure more than the necessity. To each their own. I just think it’s overplayed and again have a full set I’m constantly looking for a reason to justify using. | |||
Last edited by Snaggles; 03-07-2023 at 11:56 AM..
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#39
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There are some situations where it isn't a matter of lull splitting and keeping up with respawns though, like when farming dwarf heads in the gd mines. Two guards have to be lulled if killing all of the miners, and they will resist more often than not. And with 130+ cha, crit resists are common enough there. Blowing through invis rings is the other option, but not great since bag space is most important even with alts parked to ground transfer.
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#40
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