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No point arguing with these bluebie nerds. The funny thing is we are all EverQuest nerds, and we all play on the exact same server. The only difference is
Red players have 1 more option available to them, giving them a more diverse gaming experience overall. What bluebies fail to understand is that all their current troubles could be mitigated or solved entirely just by flipping on a mechanic which already exists in the code. Raid disputes, camp disputes, lists, rotations, "play nice" crap... LOL. Everything they can possibly "LawyerQuest" about can be solved with simple
PVP! Go teams PVP if you want to cater to less hardcore and attract more blues. But sadly it will never happen. We've been having this same discussion for 10+ years on this project alone. Devs have checked out.
Also, I agree with Gustoo. Item loot has it's merits which generally people either overlook or don't understand. It is essential in creating an "anti-pk" atmosphere in my opinion, and anti-pks are essential to creating a healthy populated PVP server. Otherwise you end up getting a server with all wolves and no sheep, which is bad for business.
Not having item loot also breeds the super twinks who run amok with no way to kill them and no consequences for them.