#31
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edit: sometimes those corpses could get bugged and you can't loot them. but isn't that big of a deal. If you do it right you can let fear wear off and let them wander back to you on the beach before they die, and then fear another out to sea. edit2: you can also charm the higher lvl Spec and kill sea furies with it by fear kiting (dunno how well this works anymore now that charm is wonky, but i did it back in the day on my necro) | |||
Last edited by TR Spokesman; 08-10-2011 at 11:49 PM..
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#32
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As for mana regen, necros have it darn good. as far as 'control' goes, i'll delve into it in my next post, which deals with xp areas. Anyone fear kiting is doing so outdoors and with the absence of a solid ZEM. Which doenst lend to efficiency at all. Quote:
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#33
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You will always do well to keep hps as high as possible. HP (not STA) gear is preferable since STA - hp ratio for casters is something silly like 2-1 to maybe 3-1 at 60... simply put, you'll always do far better getting +hp items vs. +sta items if your goal is higher max hps. Basic hp gear worth buying: Plat Fire Wedding Rings (5ac/55 hps) jewelcrafted Cloak of the Icebear? (8ac 10hps) Carved Ivory mask (2ac 4agi 10hps) Golden Jaded Bracelets (2ac 15hp 15 mana) jewelcrafted Kobold Hide Boots (5ac 3agi 10 hps) Higher level hp gear worth having: Hooded Black Cloak (8ac 5str 45hps) Djarn's Ring (9agi 80hps) Black Sapphire Electrum Earrings (2ac 35 hps 25 mana) Black Sapphire Platinum Necklace (55hp / 55mana) Rokkyls Channeling Crystal (50hps, other less important stuff) Staff of the Waterwalker (2hb +100hps, other stats) Idol of the Thorned (10ac 7str 10sta) is a basic rundown. as for the rest of your post: Tap spells arent royally efficient.. BUT. they are 100% unresistable so it's not as bad as you think. Your undead DD line is also very good at hitting at at or near max, as well. You'll have to learn dungeons on your own. Everyone does dungeons their own way. Remember that root is your friend, lulls are good, but duoing with a Monk/SK/Enc/CLR type that can split easier than you can and add heals/dps/etc is even easier.. just because you can solo doesn't mean it's the best road. I've always found duoing to be the xp sweet spot of safety + constant killing, without 5 other ppl to roll against.. Honestly, anytime you have more than 3-4 ppl in a group there's always 1 or 2 afk and it's rarely as efficient as it should be. Above all else. Bertoxx gave you root, feign, a pet, and harmshield for a reason. Never feel bad about trying something that doesnt work out and having to feign, resummon a pet and start all over. Other classes die, you get the luxury of learning without paying the penalty. In my experience, you will find a small group of people you enjoy duoing/trioing with and that's what will keep bringing back to log in and have fun. Soloing is boring, and anything in a dungeon is safer as well as more fun and rewarding with a buddy or two. [You must be logged in to view images. Log in or Register.] | ||||
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#34
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@TR Spokesman -- My #1 pet peeve was trying to loot furries in water, so i hated having them over the ocean when it was time to finish them off. That's a personal annoyance of mine tho. Generally i always did furies for loot first and xp second. I hated the thought of losing even once corpse to my laziness heh.
I also never thought to charm a spec. That would have been pretty boss back in the day when charm was uber. Course back then there was always a druid or wiz quadding the specs. As for Athiyk.. I agree with basically everything he says. He's much better at wording when it comes to this stuff than i'll ever be. | ||
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#35
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and yeah, most of the time a druid or someone would be doing spectres, but every now and then you could steal the higher lvl ones to use kill furies with. | |||
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#36
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Idol of the thorned isn't that great since as a pure caster our sta to hp conversion is fairly weak. If you can't find a good +hp item for a slot it's good to focus on maximizing mana pool as mana pool size is still very important for oh shit situations.
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#37
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@TR -- Dino was the worst, since if you were fearing him he'd always run as far out into the water as possible to spite you, and only when low health. it's like he knew 'this time i finally have a rare gem he wants, it's time to take one for the team and die as far out in the ocean as possible!. | |||
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#38
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One more thing to add about the beneficial side of fear kiting - I didn't see it in the posts yet and apologies if I am simply re-iterating: Fearing is a great tactic to use against caster mobs, if conditions allow it.
Regarding Dagger of Marnek and Dustscriers Ball... I recently had the option to choose one of the other for my Necro. Although I was attracted to the ball because of the higher "leet" factor, I went with the dagger. Although they are pretty close to each other stat-wise, I judged that the dagger actually edged out the ball. Anyone have a dissenting opinion on that?
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#39
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I'd personally take the ball due to the +30 mana since the 200 cap is so easy to hit, and 15hp is laughable. The deciding factor for me was that the dagger was like 300p, and the only ball I found in EC the guy was 'taking offers' and said suggested I start in the neighborhood of 4k. LoL. Edit: I should have hit the wiki instead of my memory. the Dagger is 3int 15mana, not hp. I like the ball, but not at 10x the price. | |||
Last edited by quellren; 08-11-2011 at 05:41 PM..
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#40
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Reason the ball is so spendy is because the classes that actually care about thier max mana (Wiz/Mag/Enc), it's the only option.. And the dagger is necro only. Since we're just as happy with hitpoints it's a no-brainer.
And like i said, i use idol of the thorned simply for the hps and STR boost (i also wear a TBB).. After you've played a necro for a while you'll realize that the only stat that's going to matter in the long run is maxxing your STR so you can hold more PP and loots in between bank runs. lol and that's the truth. | ||
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