Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 05-20-2023, 10:56 PM
long.liam long.liam is offline
Kobold


Join Date: May 2019
Location: US
Posts: 198
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
To prevent newbie yards getting emptied or over full of mobs there should be a respawn mechanic where several mobs are grouped together and none of them will respawn until the entire group is slain (but once the entire group is slain the respawn is almost instant).

This mechanic is most obvious in Paineel as the grouped mobs spawn close to each other (instead of the more random distributions in other zones).

https://youtu.be/R_9DJSsTUKk?t=66

Skip the first minute.



Having this fixed in advance of Green (Red?) 2.0 will greatly reduce conflict for limited resources, spawn monopolisation and CSR load.

In other zones, such as Qeynos, the newbie mobs just independently spawn instantly after being slain (at random locations). This includes the Princess/Prince/Queen Klicnik, but the worker/drone Klicniks take a few minutes to repop.
When was this video recorded? Not questioning your research on this, just wondering if it was recorded in classic era or not. Even if this was recently recorded on live, I'd imagine that the mechanic may have been in game since day one, but it would nice to know if the video is actually from in Era.
Reply With Quote
  #2  
Old 05-20-2023, 10:59 PM
long.liam long.liam is offline
Kobold


Join Date: May 2019
Location: US
Posts: 198
Default

Also, live is probably the best source of evidence for how the game functions. Even though there are a lot of major game patches over the years, you could still take data from live playthroughs and extrapolate from patch notes, how the game functioned in "classic"/1999 ish.
Reply With Quote
  #3  
Old 05-21-2023, 11:47 AM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,915
Default

It's certainly live, stuff like this is unchanged unless a classic zone may have been revamped
__________________
Wedar - Level 60 Grandmaster (Retired)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:26 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.