![]() |
|
#1
|
|||
|
![]() Soloing a CG is quite a feat with a melee. The issue with the pally is the HoT is great but its like 30hp/sec while rolling. Give or take half the hp you get from a lifetap not to mention the damage it does.
Any situation where 30hp/sec is good enough or you want to throw it on another player like a rogue, i personally like the pally spellbook. Going toe to toe with something doing more than that much dps its just a matter of time unless you reach into the bag of clickies. Then again, most SK's dont have an ungodly level of mana...just a few that make really cool solo vids [You must be logged in to view images. Log in or Register.] | ||
#2
|
|||
|
![]() Stating the obvious but SKs also having Harm Touch gives them an edge, despite how irregular it does any/full damage even with disc applied. Back when push interrupt worked, a resisted HT still had value versus casters because it would push enough to prevent a complete heal/gate. As others have said, mostly it's that the SK can layer on more damage with heavy dots for a fight or two, but those dots cost quite a bit of mana. Except for their pet, OOM puts the SK back in the vicinity of the paladin who wouldn't be able to temporarily increase their damage output even with unlimited mana. If only heals doubled as damage spells versus undead in EQ...
| ||
![]() |
|
|