Quote:
Originally Posted by Vexenu
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Ok, but if you're optimizing the group just for performance at 60, then the comp should be Enc/Enc/Clr/Wiz, as fortior pointed out. The two Enchanters provide tanking, slowing, pulling and sustained DPS, the Cleric provides healing, buffing and rezzing, and the Wizard provides snare, ports (incl. to Hate) and massive burst DPS for named (as well as sustained mana-free 56 DPS if we assume a Rend Robe).
Since you won't be grinding XP at 60, you aren't really interested in a theoretical "kills per hour" group efficiency rating, rather, you would logically be more interested in a "how many valuable targets can we safely and reliably kill per play session" rating. The Wizard greatly enhances the latter rating with his ports, snare and burst DPS, while the Shaman adds basically nothing.
In conclusion, we can thus safely say that:
1-59 you'd want Enc/Enc/Clr/Mag or Nec (tossup depending on player preference/zone choice/etc...)
60 you'd want Enc/Enc/Clr/Wiz
The question has now been officially settled and the thread can be closed. DSM, you may return to Oggok.
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Shaman is better in Fortior's "solo farm crew" idea because the Shaman with Torpor can solo something like A4 when there are no duo targets available to snipe. With a Cleric you would be forced to have a Cleric/Enchanter or Cleric/Wizard duo, so you can't spread out as much. Having a Shaman is much more flexible. I can't think of anything that a Cleric/Enchanter duo could do that a Shaman/Enchanter duo could not do at 60. The Shaman's strength at soloing is a bigger factor in the "solo farm crew" idea.
You would want Shaman/Enchanter/Enchanter/Wizard for the level 60 "solo farm crew".
If you never plan on getting to level 60, group composition doesn't matter as much. Four Mages will level quickly if you are worried about leveling speed, for example.