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Furthermore, I have made no claims in this thread, I have only stated irrefutable facts - like the above - and asked simple questions. | |||
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Last edited by cyxthryth; 07-03-2023 at 04:19 PM..
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#2
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I predict your next post will not contain any evidence, and you will simply try to redirect asking for evidence back to me.
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#3
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Last edited by cyxthryth; 07-03-2023 at 04:58 PM..
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#4
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You are not simply stating an objective fact that certain spells are available to Clerics and not Shamans. You are making the claim that a Cleric's unique spells are superior to a Shaman's unique spells when it comes to safety and reliability. You need evidence for that claim, which I know you will not provide. This is why I do not need to continue responding to you. If you actually provide evidence for the claim that a Cleric's spells are superior to a Shaman's when it comes to safety and reliability, we can talk.
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#5
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If you do though, you might consider posting evidence of your Shaman improving group DPS by Root Rotting multiple mobs parallel to the group, as you fervently argued you can/could for tens? hundreds? of posts. If you can actually provide evidence for that claim, we can talk. [You must be logged in to view images. Log in or Register.] Quote:
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Last edited by cyxthryth; 07-03-2023 at 05:02 PM..
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#6
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Complete heal is superior to torpor. It can’t be dispelled, and heals for much more And scales better with velious gear and charmed mob health. Also depending on server ticks it might actually land before torpor does. Clerics also have stun command. Arguably the best tool for a charm break. Shamans can’t really do much there, especially with disease aggro nerfed. Much safer to stun and recharm then try to out torpor a quadding fully hasted pet. And they can give the enchanter a much bigger hp pool as well for extra safety. Clerics simply have more utility at their disposal than a shaman. Shamans biggest thing is Slow. But this is largely irrelevant with an enchanter. And If you really need malo, just Invite a mage for mala and superior dps. A cleric can also blur a mob and reset an entire fight if needed. It’s really that simple. There’s simply no need for a shaman in this group comp. This is why you see the majority of shamans soloing in the end game. | |||
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#7
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Stun Command is a great spell, but it has a 30 second cooldown. Shamans can slow the charm break if it's bad, root, or heal. Stuns also don't work on mobs level 55+, so it isn't like you can use it in every scenario. Slow is not irrelevant when you can slow instead of the Enchanter. It saves them mana, and allows them to cast other spells while you are slowing. More Enchanter mana means the Enchanter can cast more spells in an emergency. Shamans also have a better slow than Enchanters. Same with Malo, Shaman Malo is better than Mage Mala. Enchanters also do a lot of soloing at 60, that doesn't mean they are bad in groups. I am still waiting on evidence for these kinds of claims. Again, I am not saying Clerics are bad. They are a great option. You are the one making the claim that Clerics will be far superior, and Shamans can't compete. https://www.project1999.com/forums/s...78&postcount=6 Quote:
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Last edited by DeathsSilkyMist; 07-03-2023 at 06:01 PM..
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#9
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Nice try failing to downplay clerics. Stun command lasts 9 seconds, so you’d have to get another break in 21 seconds for it to not work again, but even then they have multiple other stuns they can use for backup. It is objectively true that stun is the best defense against charm breaks compared to anything the shaman offers. And in the event that the mob is stun immune, the cleric can both rip/heal better than the shaman if needed, and root as well. The fact that you think the shaman is saving the mana of an enchanter by slowing tells me You know nothing about enchanter play. If an enchanter is allowed to keep a pet, they have no mana issues. Between c2, tot, wandering mind, etc they are more than fine. They can also use lower level slows, like tepid, or give their pet a swarm caller if they need to save some mana for some rare reason. In fact I used tepid for majority of content as 70+% slow is usually overkill. Enchanters translate into all group compositions because of their charm dps. I’m not sure why you keep failing to realize this, or just purposely neglect it which you’re likely doing. So yes, you can scale them indefinitely from solo to group play. 6 enchanters in a group is perfectly fine. 6 shamans would just be all clicking their jbb in desperation. Again, shamans are an acceptable class. If you want to roll with one, that’s fine. It’s just that clerics are objectively better in this group comp. | |||
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