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Stun Command is a great spell, but it has a 30 second cooldown. Shamans can slow the charm break if it's bad, root, or heal. Stuns also don't work on mobs level 55+, so it isn't like you can use it in every scenario. Slow is not irrelevant when you can slow instead of the Enchanter. It saves them mana, and allows them to cast other spells while you are slowing. More Enchanter mana means the Enchanter can cast more spells in an emergency. Shamans also have a better slow than Enchanters. Same with Malo, Shaman Malo is better than Mage Mala. Enchanters also do a lot of soloing at 60, that doesn't mean they are bad in groups. I am still waiting on evidence for these kinds of claims. Again, I am not saying Clerics are bad. They are a great option. You are the one making the claim that Clerics will be far superior, and Shamans can't compete. https://www.project1999.com/forums/s...78&postcount=6 Quote:
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Last edited by DeathsSilkyMist; 07-03-2023 at 06:01 PM..
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#2
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#3
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https://www.youtube.com/watch?v=1gdAIheodtY - This is what it looks like for a Shaman to root rot in Velks. You can see it is safe, and wouldn't affect a nearby group. You don't see any evidence of bad pathing, heavy resists, trains, etc. There would be no difference between this video and a video of me grouping. The group would simply be in a nearby part of the zone. You are going to claim my evidence isn't valid, but I do have evidence. Unfortunately you cannot claim every piece of evidence someone provides is invalid. That isn't an argument.
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Last edited by DeathsSilkyMist; 07-03-2023 at 06:20 PM..
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#4
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That video you linked is definitely 100% valid evidence of SOLO Root Rotting and naturally Shaman can Root Rot mobs easily (esp. ones that don't summon). It's the doing that while being part of a 4 person priest/caster group containing 2 Encs using Charmed pets & being beneficial / more beneficial than a Mage w/non-Epic pet that I have hard time accepting. You would need to have access to the additional mobs/such mobs have to exist, you'd have to kill the additional mobs while within range of your groupmates in order for them to get experience. This doesn't even mention that MORE mobs have to be available for you to continue to pull 3-6 more of them, and where are those mobs coming from? Is the group pulling/crawling in a direction that ALLOWS you to continue to pull additional mobs and stay in range? This, additionally, is all assuming you are able to handle the mobs without any devastating root breaks, summons, etc. A simple video - provided by you - actually doing this in the relevant environment could settle/answer all of these questions & help lay the issue to rest. Since your gameplay in that video was SOLO & specifically not in a group in the specific scenario where your Root Rotting is benefitting said group because your Root Rotting is achieving additional kills / experience for the group like you claimed it would/could/does, it is objectively IRRELEVANT evidence, which WOULD/COULD be relevant, if you were simply in a group & improving their DPS via your Root Rotting like your tens? hundreds? of posts fervently claimed it did/does/would/could. It really wouldn't be hard to prove your group is getting experience from your Root Rotting kills in such a group, as you should in turn be receiving experience from their 2 Enc Pet blender. I don't see the point in your reluctance to comply honestly. If you truly do this Root Rotting method/tactic parallel to the group and - as is obvious - you enjoy recording your gameplay & sharing videos, it seems like you would just simply provide the evidence even if it were just to shut your opposition up lol. Also, if you DON'T actually do this in groups & were just saying that Shaman the CLASS is theoretically CAPABLE of doing that, where a Mage is not, it would also be fine to just clarify that & I doubt anybody is going to think less of you for it. (I wouldn't.) | |||
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Last edited by cyxthryth; 07-03-2023 at 07:03 PM..
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#5
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That is not fair to me, as it does take time and energy to make these videos. If you feel my evidence is invalid, you need to provide counter evidence. For example, show a video of root rotting going wrong and wiping a group. Then we can analyze it and see if the issue is due to root rotting, skill, high mob resists, etc. If I am so obviously wrong, it should be equally trivial for any of my detractors to provide counter evidence. So far not one video showing I am wrong has been posted in 436 pages.
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Last edited by DeathsSilkyMist; 07-03-2023 at 07:13 PM..
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#6
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Again, to be clear: the specific burden of proof to prove your claim that Shaman can Root Rot multiple mobs parallel to the group (providing a benefit to the group, and/or more of a benefit than a non-Epic pet Mage) has been solely yours for almost a year. | ||||||||
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Last edited by cyxthryth; 07-03-2023 at 07:15 PM..
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#7
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#8
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Nice try failing to downplay clerics. Stun command lasts 9 seconds, so you’d have to get another break in 21 seconds for it to not work again, but even then they have multiple other stuns they can use for backup. It is objectively true that stun is the best defense against charm breaks compared to anything the shaman offers. And in the event that the mob is stun immune, the cleric can both rip/heal better than the shaman if needed, and root as well. The fact that you think the shaman is saving the mana of an enchanter by slowing tells me You know nothing about enchanter play. If an enchanter is allowed to keep a pet, they have no mana issues. Between c2, tot, wandering mind, etc they are more than fine. They can also use lower level slows, like tepid, or give their pet a swarm caller if they need to save some mana for some rare reason. In fact I used tepid for majority of content as 70+% slow is usually overkill. Enchanters translate into all group compositions because of their charm dps. I’m not sure why you keep failing to realize this, or just purposely neglect it which you’re likely doing. So yes, you can scale them indefinitely from solo to group play. 6 enchanters in a group is perfectly fine. 6 shamans would just be all clicking their jbb in desperation. Again, shamans are an acceptable class. If you want to roll with one, that’s fine. It’s just that clerics are objectively better in this group comp. | |||
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#9
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The same logic applies with Shamans. They get unparalleled mana regeneration and are great at tanking. They allow your group to play longer without med breaks because they don't need med breaks, and can share some of the duties of an Enchanter. Quote:
I understand why it is easy to fall into this trap. DPS scales linearly. If you can kill a mob every 40 seconds without pause for an hour, you get 90 kills per hour. If you can kill a mob every 20 seconds without pause for an hour, you get 180 kills per hour. On paper that sounds like more DPS = more kills. Unfortunately, there are no areas in the game where you could pull 180 mobs in an hour. Respawn times cause DPS to fall off after a certain point, depending on the camp. As a quick example, lets say you are camping a mob on a 5 minute timer, and you take a full minute to kill it. That means you are getting 10 kills per hour. If you double your DPS and kill the mob in 30 seconds, you are only getting 11 kills an hour. You are doubling your DPS, but only getting a 10% boost in experience. Everquest 1 is simply not built to handle groups killing 180 mobs per hour. Quote:
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Last edited by DeathsSilkyMist; 07-03-2023 at 11:35 PM..
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#10
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Blam Stick camp, Plate House, Siren's Grotto can all do 180 mobs an hour most of the time since the first two have unlimited spawns and SG just has enough untouched stuff in it most of the time that you can do 180 mobs an hour. The hole can also support 180 mobs/hour while crawling depending on how many other people are XPing in the zone. I suspect you can also do a skyshrine crawl with that much DPS and be able to continue to find things to kill, but I'm less certain there. Also, 55+ stun immunity isn't really very often relevant for charm breaks, as you need to be using dictate on anything 54+. And while dictate is awesome and lets you do some super cool stuff, it tends to be more special case and highly structured in how you use it.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
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