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#1
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Having 110ish more mana means you have 1-2 extra FDs, which can save your life. An Iksar will not have access to Blood Ember Clickies, so they are going to be using more mana. They also do not have the option of manaless FD via Blood Ember Greaves.
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Last edited by DeathsSilkyMist; 08-10-2023 at 04:50 PM..
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#2
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![]() Purpose of this post is to provide raw logs DSM requested so that he can use his special brand of Sherlock Holmes analytical prowess and/or parsing tool of this log. GamParse is not a legitimate tool because DSM doesn't think GamParse is any good - he doesn't trust it. He felt that a 160str Paladin with Darkmetal Falchion with 34% worn haste should be doing more than 29dps. I submit a fight for his review so that he can get over his skepticism with regards to this (most excellent) parsing tool.
I make good on what I agree to make good on. Highest hit from skeleton to me over the course of all 14 fights was 112 so max hit for this mob implying it was max level at 43. The same exact mob was used for every fight. Greater plaguebone on 8/9/2023 in 114sec Mithromir --- DMG: 3165 @ 28 sdps (28 dps in 114s) [100%] ------ Total: 3165 -- Slash: 3165 ------ Normal rate: 100% (100% of DMG) ------ Attempts: 88 -- Hits: 48 -- Misses: 32 -- Defended: 8 -- Accuracy: 60% --- DMG to PC: 1574 @14dps Special: 2: Infusion 6: Staunch 7: Intensity 9: Armor B: MB | LB | HT G: Glyph K: Kiss M: Secrets X: Slain $: Saved by DI Produced by GamParse v1.6.1.7 There are 3 recorded ripostes in this fight. Average hit was 65 Pertinent time Stamps on log file: 15:04:29 - mob pull 15:04:35 - engage 15:06:26 - mob rooted 15:06:28/29 - final it hits me I hit it ACTUAL TIME ON FIGHT BY LOG TIME STAMPS: 114 seconds Gamparse calculates the fight as lasting ... 114 seconds Raw log File: The 7 fights (not enough) done at this str level had the following DPS per fight 34-28-(the posted log)-28-27-26-28-32 Anyways yes the darkmetal falchion: -on a 160str half elf paladin averaged a whopping 29dps -on a 140str half elf paladin averaged a whopping 25dps The takeaway from this is simply that GamParse is A-OK for use. This entire series of fights is insufficient for the reasons discussed specifically here: https://www.project1999.com/forums/s...&postcount=168 The biggest issue is the small sample size. There were only ~360 hits at 160 str and ~410 hits at 140 str
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Last edited by Troxx; 08-10-2023 at 05:55 PM..
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#3
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#4
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![]() Thank you for posting some logs for once! You are slowly improving your ability to provide real data that is verifiable. All of your silly nonsense about what you believe my opinions to be on Gameparse are irrelevant. I simply prefer to get the real data so there is no possibility of error from a program I cannot verify to be bug free. I believe in the integrity of the data.
Armed with this improvement, you should do some parses that you consider to be valid and post the logs. If you want to post the Gameparse as well, that is fine, but the logs are more important. Post the logs if you have to pick one. Then we can discuss the data. My only complaint is you posted one parse. Please post them all next time. So far https://www.project1999.com/forums/s...&postcount=211 my testing shows +20 STR provides a 1.5 DPS improvement over 40 minutes of continuous autoattacking, using both a 1h weapon and a 2h weapon with similar ratios. Quote:
1. Why would you let your HP get to 100 or less? (STA) 2. Why do you think 1 DPS is going to significantly increase your kills per hour (STR)? https://www.project1999.com/forums/s...2&postcount=60 Quote:
If starting stats don't really matter, then the only logical choice is to put your points into the stat that is the hardest to cap (INT). This is because the small bonus you get from said starting stats will apply to your character for the longest period of time across your character's career.
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Last edited by DeathsSilkyMist; 08-10-2023 at 06:33 PM..
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#5
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I have always posted parses. You have simply never trusted them because the raw logs and "video evidence" you demand wasn't provided. I don't video any shit for myself or anyone and I won't start because one obtuse internet persona demands it. You haven't trusted a parse program that is trustworthy ... because accepting raw data compiled by a mathematically correct program is somehow inferior to the interpretations of an imperfect human. None of us are perfect. Why would I lie lol? To win an argument with an autistic fuckwit on an intrawebz forum? Give me a break...
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#6
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I hope you continue posting evidence. You are making progress by posting that log! I am not calling you a liar. I simply understand that computer programs can have bugs in them, and human error can occur when using said computer programs. When you post the logs, you give everybody the same data set. They can use whichever parser they want, and we can check to see if someone did the parse wrong. Making a mistake on the parse does not mean someone did it intentionally. But if the data is wrong, we need to know. You should know how this works as a doctor. My video evidence is much more concrete than you simply posting summary text. My videos show you exactly what I am doing, and how I am doing it. It also allows you to cross reference the logs I provide, to make sure they have not been tampered with. You can use the logs I provide to do you own parsing, in case you think I got something incorrect. Everybody wins when you post the logs. It's even better when you post videos, because we will have a better understanding of how the logs were generated. Quote:
You still haven't show why you think the DPS increase is a percentage instead of a raw number, and you still haven't actually shown how many additional kills per hour this small DPS bonus would net you. I'll help you out. If the DPS improvement is 1, then you will get 3600 damage per hour, assuming you autoattack non-stop. Realistically you are going to be getting much less than that, because you are going to be taking breaks, pulling, etc. You are probably getting 1-2 additional kills per hour, maybe. This is not going to improve your leveling process enough to sacrifice your starting stats in the long term. INT is the better choice.
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Last edited by DeathsSilkyMist; 08-10-2023 at 08:18 PM..
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#7
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Your fatally flawed parses showed a whopping (ie its not anywhere close to insignificant) 4.3% dmg improvement with 20 str on a level 5 turtle when you are level 60. 4.3% more full time, static, always there dps is way beyond what any theorycrafted and cherry picked random "what if" scenario implying 20 more intelligence is better could ever hope or dream to accomplish. Sorry you suck at abstract thought, math, basic reasoning and ... well ... most shit. Hope that helps.
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