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Old 09-07-2023, 01:55 PM
Seducio Seducio is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
When does quarm start and where is the patch?
Server starts Oct 1st. In beta currently. Project Quarm uses TAKP client which can be downloaded at TAKP website. OP has link to discord for Project Quarm patch DLL file to add to downloaded TAKP client folder to enable being able to log in to Project Quarm on TAKP login server.
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Old 09-07-2023, 03:48 PM
Trexller Trexller is offline
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Originally Posted by Seducio [You must be logged in to view images. Log in or Register.]
Server starts Oct 1st. In beta currently. Project Quarm uses TAKP client which can be downloaded at TAKP website. OP has link to discord for Project Quarm patch DLL file to add to downloaded TAKP client folder to enable being able to log in to Project Quarm on TAKP login server.
so they haven't made a website yet or a wiki?

now it feels like they are kinda phoning this in

project seemed to start strong, people liked TAKP, but didn't like the boxing. Quarm promised single box takp, and now are basically re-writing it so that the 1 box takp plays like p99.

plus with all the nerfs to what everyone loved about the takp server, buffed xp, no pet xp losses, etc

channeling and resist mechanics actually work right on takp so that whole OP enchanter argument is moot.

im growing a strong feeling of 'meh'
  #3  
Old 09-07-2023, 03:58 PM
Secrets Secrets is offline
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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
so they haven't made a website yet or a wiki?

now it feels like they are kinda phoning this in

project seemed to start strong, people liked TAKP, but didn't like the boxing. Quarm promised single box takp, and now are basically re-writing it so that the 1 box takp plays like p99.

plus with all the nerfs to what everyone loved about the takp server, buffed xp, no pet xp losses, etc

channeling and resist mechanics actually work right on takp so that whole OP enchanter argument is moot.

im growing a strong feeling of 'meh'
We'll have a website up soon. Have someone making one currently. It'll be a landing page and a link to the discord / getting started / client custom files patch a-la p99.
Forums are an outdated medium and I don't intend to have one. Wikis should be community-run, as should the reddit, as those are community-hosted resources.
The DB is open source, so I imagine somone will make an alla clone with our data.

So, actually, starting Luclin we'll have the buffed xp. Most of the mechanics like pet xp loss will be gone in Luclin as they'll be not relevant anymore.
Luclin is when the game started to revamp the new player experience significantly which included stuff like partial resist changes, removal of the 1.25x or six level rule, lull changes, focus effects, etc...

So, initially, yes - the game will function more like P99. But over time, the QOL will return as expansions are unlocked, which will actually serve as the new-player the catchup mechanic that the devs decided on in Luclin/PoP.

There's a method to the madness, not just changes for the sake of changing them.
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Last edited by Secrets; 09-07-2023 at 04:01 PM..
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