The thing that engaged me from the first was that kind of 'day frozen in time' aspect of the overall story line. What the heck was Ambassador D'Vinn plotting with Emperor Crush? The world didn't feel like a generic sandbox.
My buddy's barbarian warrior, Mybarbwar, getting lost in the tunnel into black burrow because he couldn't see in the dark, getting gang-banged by the guards and dying in the dark, then needing help recovering his gear was a classic first experience into the harshness of the game mechanics.
Me realizing I could play more than one song at a time and keeping multiple effects up at the same time felt like a revelation. And infravision not really working on those Everfrost skellies, yikes.
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