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#11
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![]() Are those the only 2 names? Thought live had like 4 or 5 different names that could pop
I'm doubtful any "double pops" will occur on live but I'll try Other weird stuff happens on live... azaracks fly all over the place, seen them roaming pegasus island even. Has very weird pathing
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Wedar - Level 60 Grandmaster (Retired)
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#12
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![]() Each Vanquisher has 2 sub named. See revision from original post
(these 2 are a pair) a spiroc arbiter, a spiroc banisher, (not sure which pairs here) a spiroc caller, a spiroc expulser, a spiroc revolter, a spiroc walker), When [the vanquisher is not killed first], the [arbiter/banisher] instant re-pop spawns; then [the 8 hour] repop also respawns if the full event was not completed - this is repeatable an infinite number of times [every 8 hours]. We got up to like 6x Arbiter before it got annoying. Interestingly the "instant" repop of the arbiter does not path, but the "8 hour" does path | ||
Last edited by Tigerstyle Wutangfist; 09-15-2023 at 10:19 PM..
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#13
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![]() While I didn't find this worthwhile testing, I should note I found a source here:
https://web.archive.org/web/20010618...Planes/Air.htm It states multiple times that any splits / trigger spawns have an 80-minute despawn timer. So I am assuming that it would be impossible to have 'multiple repops' of the vanquisher guards up due to this mechanic. Note that you wouldn't expect the vanquisher guards to simply despawn after 80 minutes of waiting. Classic EQ a lot of static mobs simply despawned and instantly respawned if left up too long.
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Wedar - Level 60 Grandmaster (Retired)
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